NB

Nandor Bacso

Available to hire

Hi, I'm Nandor Bacso, a senior Gameplay Systems Engineer with a focus on scalable architectures, multiplayer networking, AI-driven gameplay logic, and data-driven engine frameworks.

About

Hi, I’m Nandor Bacso, a senior Gameplay Systems Engineer with a focus on scalable architectures, multiplayer networking, AI-driven gameplay logic, and data-driven engine frameworks. I specialize in Unreal Engine and Unity, VR/AR capabilities, and production-grade multiplayer infrastructures with long-term scalability.

I thrive in challenging environments where performance, reliability, and cross-device synchronization matter. I enjoy turning complex gameplay ideas into modular, maintainable systems and collaborating with designers, artists, and engineers to ship high-quality interactive experiences in real-time.

  • 4 years' experience
  • Joined July 2026

Industry experience

  • Gaming
  • Computers & Electronics
  • Media & Entertainment
  • Software & Internet

Work experience

Senior Software Engineer (Unreal Engine / Metaverse Platform) · Wow MetaworldJun 2024 – Present · 2 yrs 6 mos

Architected a large-scale gameplay systems framework and multiplayer architecture for a metaverse platform supporting modular, extensible real-time gameplay subsystems. Designed engine-level rendering and gameplay optimization pipelines using GPU instancing, streaming systems, and Unreal Engine performance profiling methodologies. Improved CPU/GPU scalability through subsystem-based architecture redesign, runtime profiling, and memory optimization strategies for high-concurrency environments. Developed VR/AR interaction systems including spatial input processing, cross-device synchronization, and immersive object interaction frameworks. Integrated blockchain-based gameplay infrastructure using custom token systems enabling persistent digital ownership and transactional gameplay loops.

Multiplayer Systems & VR Engineer (AWS Dedicated Server Architecture) · Lumate HealthDec 2023 – Jun 2024 · 7 mos

Engineered Unreal Engine (C++) multiplayer platform using AWS dedicated server infrastructure with fully authoritative client-server architecture. Designed and implemented replication systems, deterministic gameplay state synchronization, and server-authoritative gameplay logic for real-time collaboration. Built VR immersive simulation systems supporting spatial interaction and custom hardware integration for educational training environments. Developed multiplayer simulation frameworks enabling synchronized shared-world interactions across distributed clients. Optimized network performance using replication tuning, bandwidth reduction strategies, and server-side validation logic.

Gameplay Systems Engineer (Unreal Engine / Cross-Engine Migration) · Robodrone ProductionsSep 2022 – Jan 2024 · 1 yr 5 mos

Implemented core gameplay systems in Unreal Engine (C++) including player mechanics, interaction frameworks, and backend API integration for online gameplay features. Developed Unreal Engine plugin for automated asset conversion pipeline enabling structured migration from Unreal Engine levels to Unity scenes while preserving gameplay logic. Executed Unreal-to-Unity engine migration work addressing performance optimization, memory management, and cross-platform compatibility challenges. Designed reusable gameplay modules enabling scalable system reuse across multiple prototypes and gameplay experiments. Collaborated with designers and artists to ensure consistent gameplay behavior and system parity across multiple engine implementations.

Education

Master of Computer Science · University of Budapest2017 – 2021

Certifications and awards

Unity Certified Professional: Programmer2030 – 2026

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