Nandor Bacso
Hi, I'm Nandor Bacso, a senior Gameplay Systems Engineer with a focus on scalable architectures, multiplayer networking, AI-driven gameplay logic, and data-driven engine frameworks.
About
Hi, I’m Nandor Bacso, a senior Gameplay Systems Engineer with a focus on scalable architectures, multiplayer networking, AI-driven gameplay logic, and data-driven engine frameworks. I specialize in Unreal Engine and Unity, VR/AR capabilities, and production-grade multiplayer infrastructures with long-term scalability.
I thrive in challenging environments where performance, reliability, and cross-device synchronization matter. I enjoy turning complex gameplay ideas into modular, maintainable systems and collaborating with designers, artists, and engineers to ship high-quality interactive experiences in real-time.
- 4 years' experience
- Joined July 2026
Skills· 14
Languages
- EnglishFluent
Industry experience
- Gaming
- Computers & Electronics
- Media & Entertainment
- Software & Internet
Work experience
Architected a large-scale gameplay systems framework and multiplayer architecture for a metaverse platform supporting modular, extensible real-time gameplay subsystems. Designed engine-level rendering and gameplay optimization pipelines using GPU instancing, streaming systems, and Unreal Engine performance profiling methodologies. Improved CPU/GPU scalability through subsystem-based architecture redesign, runtime profiling, and memory optimization strategies for high-concurrency environments. Developed VR/AR interaction systems including spatial input processing, cross-device synchronization, and immersive object interaction frameworks. Integrated blockchain-based gameplay infrastructure using custom token systems enabling persistent digital ownership and transactional gameplay loops.
Engineered Unreal Engine (C++) multiplayer platform using AWS dedicated server infrastructure with fully authoritative client-server architecture. Designed and implemented replication systems, deterministic gameplay state synchronization, and server-authoritative gameplay logic for real-time collaboration. Built VR immersive simulation systems supporting spatial interaction and custom hardware integration for educational training environments. Developed multiplayer simulation frameworks enabling synchronized shared-world interactions across distributed clients. Optimized network performance using replication tuning, bandwidth reduction strategies, and server-side validation logic.
Implemented core gameplay systems in Unreal Engine (C++) including player mechanics, interaction frameworks, and backend API integration for online gameplay features. Developed Unreal Engine plugin for automated asset conversion pipeline enabling structured migration from Unreal Engine levels to Unity scenes while preserving gameplay logic. Executed Unreal-to-Unity engine migration work addressing performance optimization, memory management, and cross-platform compatibility challenges. Designed reusable gameplay modules enabling scalable system reuse across multiple prototypes and gameplay experiments. Collaborated with designers and artists to ensure consistent gameplay behavior and system parity across multiple engine implementations.
Education
Certifications and awards
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