Hi, I'm Nandor Bacso, a senior Gameplay Systems Engineer with a focus on scalable architectures, multiplayer networking, AI-driven gameplay logic, and data-driven engine frameworks. I specialize in Unreal Engine and Unity, VR/AR capabilities, and production-grade multiplayer infrastructures with long-term scalability. I thrive in challenging environments where performance, reliability, and cross-device synchronization matter. I enjoy turning complex gameplay ideas into modular, maintainable systems and collaborating with designers, artists, and engineers to ship high-quality interactive experiences in real-time.

Nandor Bacso

Hi, I'm Nandor Bacso, a senior Gameplay Systems Engineer with a focus on scalable architectures, multiplayer networking, AI-driven gameplay logic, and data-driven engine frameworks. I specialize in Unreal Engine and Unity, VR/AR capabilities, and production-grade multiplayer infrastructures with long-term scalability. I thrive in challenging environments where performance, reliability, and cross-device synchronization matter. I enjoy turning complex gameplay ideas into modular, maintainable systems and collaborating with designers, artists, and engineers to ship high-quality interactive experiences in real-time.

Available to hire

Hi, I’m Nandor Bacso, a senior Gameplay Systems Engineer with a focus on scalable architectures, multiplayer networking, AI-driven gameplay logic, and data-driven engine frameworks. I specialize in Unreal Engine and Unity, VR/AR capabilities, and production-grade multiplayer infrastructures with long-term scalability.

I thrive in challenging environments where performance, reliability, and cross-device synchronization matter. I enjoy turning complex gameplay ideas into modular, maintainable systems and collaborating with designers, artists, and engineers to ship high-quality interactive experiences in real-time.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Senior Software Engineer (Unreal Engine / Metaverse Platform) at Wow Metaworld
June 1, 2024 - Present
Architected a large-scale gameplay systems framework and multiplayer architecture for a metaverse platform supporting modular, extensible real-time gameplay subsystems. Designed engine-level rendering and gameplay optimization pipelines using GPU instancing, streaming systems, and Unreal Engine performance profiling methodologies. Improved CPU/GPU scalability through subsystem-based architecture redesign, runtime profiling, and memory optimization strategies for high-concurrency environments. Developed VR/AR interaction systems including spatial input processing, cross-device synchronization, and immersive object interaction frameworks. Integrated blockchain-based gameplay infrastructure using custom token systems enabling persistent digital ownership and transactional gameplay loops.
Multiplayer Systems & VR Engineer (AWS Dedicated Server Architecture) at Lumate Health
December 1, 2023 - June 1, 2024
Engineered Unreal Engine (C++) multiplayer platform using AWS dedicated server infrastructure with fully authoritative client-server architecture. Designed and implemented replication systems, deterministic gameplay state synchronization, and server-authoritative gameplay logic for real-time collaboration. Built VR immersive simulation systems supporting spatial interaction and custom hardware integration for educational training environments. Developed multiplayer simulation frameworks enabling synchronized shared-world interactions across distributed clients. Optimized network performance using replication tuning, bandwidth reduction strategies, and server-side validation logic.
Gameplay Systems Engineer (Unreal Engine / Cross-Engine Migration) at Robodrone Productions
September 1, 2022 - January 1, 2024
Implemented core gameplay systems in Unreal Engine (C++) including player mechanics, interaction frameworks, and backend API integration for online gameplay features. Developed Unreal Engine plugin for automated asset conversion pipeline enabling structured migration from Unreal Engine levels to Unity scenes while preserving gameplay logic. Executed Unreal-to-Unity engine migration work addressing performance optimization, memory management, and cross-platform compatibility challenges. Designed reusable gameplay modules enabling scalable system reuse across multiple prototypes and gameplay experiments. Collaborated with designers and artists to ensure consistent gameplay behavior and system parity across multiple engine implementations.

Education

Master of Computer Science at University of Budapest
January 1, 2017 - January 1, 2021

Qualifications

Unity Certified Professional: Programmer
January 11, 2030 - July 3, 2026

Industry Experience

Gaming, Computers & Electronics, Media & Entertainment, Software & Internet