Unity Game Developer and Pixel artist

Jorge Moreno

Unity Game Developer and Pixel artist

Available to hire

Unity Game Developer and Pixel artist

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Unity Developer
November 1, 2021 - October 3, 2025
Maintained and updated a game using Unity, ensuring optimal performance and stability. Integrated multiple games with an SDK to implement Halfbrick+, expanding game features and functionality. Refactored existing code architecture to align with new studio standards, improving readability, maintainability, and overall efficiency. Developed robust backend logic using Golang, supporting in-game features and player data management. Designed and implemented a dynamic badge system within the game, increasing player engagement by 20%. Implemented various subscription tiers. Prolific in UI design; executing high-quality UI elements with robust code. Troubleshot real-time technical issues to ensure smooth gameplay and positive player experience.
Unity Developer at Green Rabbit Holdings LLC
January 1, 2023 - October 3, 2025
Developed a game using Unity adhering to project specs and ensuring a high-quality final product. Implemented best programming practices including robust memory management, performance optimization, and comprehensive testing to ensure stability and efficiency. Created and modified scripts and user interfaces contributing to gameplay mechanics and user experience. Collaborated with a large multidisciplinary team including artists and other developers to ensure seamless design integration and successful feature implementation. Optimized the game for smooth operation across platforms. Led creation of a racing game with numerous features, meeting monthly release schedule. Implemented online game incorporating blockchain technologies, showcasing expertise in cutting-edge tech and innovative game design. Proficient in UI implementation, creating intuitive and visually appealing interfaces. Developed engaging levels to enhance player immersion and gameplay variety. Implemented random level ge
Gameplay Developer at Halfbrick
June 1, 2025 - October 3, 2025
Maintained and updated a Unity-based game, integrated Halfbrick+ SDKs to extend features, refactored code to meet new studio standards, and developed backend logic in Golang for in-game features and player data. Designed and implemented a dynamic badge system that increased player engagement by 20%, created and refined subscription tiers, and improved UI elements. Troubleshooted real-time issues and optimized mechanics such as chest openings to enhance performance and player experience.
Unity Developer at PROSOEN
November 1, 2021 - October 3, 2025
Spearheaded Unity game development by translating client requirements into a tangible product. Organized and managed a development team, demonstrated strong prototyping to rapidly validate ideas, and iterated on features based on client feedback. Implemented UI, game logic, and new features efficiently within a fast and agile environment. Developed a board game from concept to completion, including a custom Tile system and a character selection system to enhance player immersion.
Unity Developer
November 1, 2021 - October 3, 2025
Developed and updated a game using Unity, ensuring optimal performance and stability; integrated multiple games with an SDK to implement Halfbrick+ features; refactored existing code architecture to align with new studio standards, improving readability, maintainability, and overall project efficiency; developed robust backend logic using Golang, supporting in-game features and player data management; designed and implemented a dynamic badge system; created and implemented various subscription tiers; leveraged player feedback and performance data to iteratively enhance game features and mechanics; resolved and fixed numerous bugs, improving overall player experience and game stability; refined the chest opening mechanic, optimizing performance and player interaction; troubleshot and resolved real-time technical issues to ensure smooth gameplay; designed and implemented UI elements, enhancing the game’s user interface and player experience.
Unity Developer at Green Rabbit Holdings LLC
January 1, 2023 - October 3, 2025
Developed a Unity-based game following project specs to deliver a high-quality final product; organized and managed a development team, fostering a collaborative and productive environment; demonstrated strong prototyping experience, rapidly iterating on game concepts to validate ideas with users; adjusted game features and mechanics based on direct client feedback to ensure project alignment and satisfaction; implemented UI, game logic, and new features efficiently within a fast and agile environment; developed a board game from concept to completion, showing versatility in game design; created a custom 'Tile system' for flexible level design and gameplay mechanics; implemented character selection system to enhance player choice and immersion; proficient in UI design and implementation, creating intuitive and visually appealing user interfaces; maintained high code quality through thorough documentation; adept at real-time troubleshooting and adapting to changing client requirements t

Education

Digital Arts, Animation and Multimedia at Universidad del Valle de Atemajac Guadalajara, Jalisco
January 11, 2030 - January 1, 2017
Digital Arts, animation and multimedia at Universidad del valle de Atema jac
January 1, 2017 - October 3, 2025
Digital Arts, animation and multimedia at Universidad del Valle de Atemajac (UNIVA), Guadalajara, Jalisco
January 1, 2017 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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