Concept Artist & Visual Developer | Games, Environments & Characters
I’m a concept artist and visual developer with 2+ years of professional studio and freelance experience across environment art, character design and 3D visualisation.
Most recently I worked with Perplexity to concept, plan and execute modular environment art for a web-based game. Taking the project from initial visual direction through to production-ready assets in Blender, built within strict technical constraints.
Prior to that, two years at Tripunk as a Junior Concept Artist across three unannounced titles . Collaborating with art directors and cross-disciplinary teams on environments, props, characters and storyboards.
Proficient in Photoshop, Blender, Substance Painter and Unreal Engine 5. Comfortable working within tight pipelines and technical briefs, not just making things look good but making them work.
Available for concept, illustration, environment art and 3D visualisation briefs.
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