Concept Artist & Visual Developer | Games, Environments & Characters I'm a concept artist and visual developer with 2+ years of professional studio and freelance experience across environment art, character design and 3D visualisation. Most recently I worked with Perplexity to concept, plan and execute modular environment art for a web-based game. Taking the project from initial visual direction through to production-ready assets in Blender, built within strict technical constraints. Prior to that, two years at Tripunk as a Junior Concept Artist across three unannounced titles . Collaborating with art directors and cross-disciplinary teams on environments, props, characters and storyboards. Proficient in Photoshop, Blender, Substance Painter and Unreal Engine 5. Comfortable working within tight pipelines and technical briefs, not just making things look good but making them work. Available for concept, illustration, environment art and 3D visualisation briefs.

George Whitley

Concept Artist & Visual Developer | Games, Environments & Characters I'm a concept artist and visual developer with 2+ years of professional studio and freelance experience across environment art, character design and 3D visualisation. Most recently I worked with Perplexity to concept, plan and execute modular environment art for a web-based game. Taking the project from initial visual direction through to production-ready assets in Blender, built within strict technical constraints. Prior to that, two years at Tripunk as a Junior Concept Artist across three unannounced titles . Collaborating with art directors and cross-disciplinary teams on environments, props, characters and storyboards. Proficient in Photoshop, Blender, Substance Painter and Unreal Engine 5. Comfortable working within tight pipelines and technical briefs, not just making things look good but making them work. Available for concept, illustration, environment art and 3D visualisation briefs.

Available to hire

Concept Artist & Visual Developer | Games, Environments & Characters

I’m a concept artist and visual developer with 2+ years of professional studio and freelance experience across environment art, character design and 3D visualisation.

Most recently I worked with Perplexity to concept, plan and execute modular environment art for a web-based game. Taking the project from initial visual direction through to production-ready assets in Blender, built within strict technical constraints.

Prior to that, two years at Tripunk as a Junior Concept Artist across three unannounced titles . Collaborating with art directors and cross-disciplinary teams on environments, props, characters and storyboards.

Proficient in Photoshop, Blender, Substance Painter and Unreal Engine 5. Comfortable working within tight pipelines and technical briefs, not just making things look good but making them work.

Available for concept, illustration, environment art and 3D visualisation briefs.

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Language

English
Fluent

Work Experience

Junior Concept Artist at Tripunk, Leeds
July 1, 2023 - July 1, 2025
Work ed directly with art directors, in-house and on client projects to establish visual direction and implement feedback for concept visuals. Supported projects needs from early world building exploration through to production quality asset design. Collaborated with adjacent departments such as narrative and level design to ensure visual development is cohesive with the needs and technical specifications of other teams. Provided support to game artists / animators through feedback and draw overs to ensure artistic vision is carried through the production pipeline.
3D Concept Artist (Freelance) at Perplexity
August 1, 2025 - January 1, 2026
Collaborated with Perplexity's in-house team to develop game design and environment art for an unannounced title. Established visuals and built environment assets that were modular and fit within the memory budgets of a 3JS web-based game.

Education

BA in Comic and Concept Art at Leeds Arts University
January 1, 2020 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet
    uniE621 CHESS
    Visual development project. Creating character and modular environments to build, iterate and stress test gameplay spaces
    uniE621 CHESS - character design
    Design resolutions for characters based on a world inspired by chess. Utilising character design skills, blender and substance painter to realise designs and execute modular characters.
    uniE621 CHESS
    Visual development project. Character desingn, world building, modular environment design Interior design for blacksmiths forge
    uniE621 Island of the Ocean God
    Concepting modular architectural features and building out real world examples to create environments in engine
    uniE621 Island of the Ocean God
    Concepting modular architectural features and building out real world examples to create environments in engine - Callouts
    uniE621 Mmatmuor character design
    Final design for Mmatmuor, character concept based on the book 'Zothique'.
    uniE621 Sodosma - Character Concept
    Final Design for Sodosma, a character concept based on the book 'Zothique'.
    uniE621 Sodosma - Character Concept development work
    Design development for Sodosma, a character concept based on the book 'Zothique'.

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