At Flunks, I worked as a Frontend Developer, building the website with React and Next.js, and creating responsive UI components with Tailwind CSS. I translated Figma designs into functional and visually appealing web pages, integrated and displayed NFTs and their data on the site, and designed a retro-themed UI with React95. Additionally, I optimized code for better performance and maintainability.

Gerald Regan

At Flunks, I worked as a Frontend Developer, building the website with React and Next.js, and creating responsive UI components with Tailwind CSS. I translated Figma designs into functional and visually appealing web pages, integrated and displayed NFTs and their data on the site, and designed a retro-themed UI with React95. Additionally, I optimized code for better performance and maintainability.

Available to hire

At Flunks, I worked as a Frontend Developer, building the website with React and Next.js, and creating responsive UI components with Tailwind CSS. I translated Figma designs into functional and visually appealing web pages, integrated and displayed NFTs and their data on the site, and designed a retro-themed UI with React95. Additionally, I optimized code for better performance and maintainability.

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Experience Level

Expert
Expert

Work Experience

Front End Developer at Flunks
June 1, 2023 - Present
Remote Front End Developer contributing to the Flunks website using React and Next.js. Developed responsive UI components with Tailwind CSS to ensure a consistent and engaging user experience. Integrated Web3 technologies to incorporate blockchain data into the frontend for decentralized applications. Collaborated with backend engineers to integrate APIs and optimize performance. Conducted code reviews and refactored code for maintainability and scalability.
Narrative & Quest Designer at Triumph Studios
July 1, 2019 - October 13, 2025
Major contributor to writing immersive dialogues and world-building. Created detailed storyboards outlining narrative structure and flow. Managed localization to adapt content for different regions and languages. Implemented quests and story elements using in-house tools. Collaborated closely with design and art teams to ensure consistency of themes across the game.

Education

Bachelor of Science - Game Architecture & Design at Breda University of Applied Sciences
January 11, 2030 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment