Hello! I'm Gerard Król, a 3D artist and technical designer who creates visually striking models, materials, and animations, with a focus on Unreal Engine and experience in Unity. I thrive at the intersection of aesthetics and technical logic, and I love experimentation and problem-solving to build immersive, performant virtual worlds.

Gerard Król

Hello! I'm Gerard Król, a 3D artist and technical designer who creates visually striking models, materials, and animations, with a focus on Unreal Engine and experience in Unity. I thrive at the intersection of aesthetics and technical logic, and I love experimentation and problem-solving to build immersive, performant virtual worlds.

Available to hire

Hello! I’m Gerard Król, a 3D artist and technical designer who creates visually striking models, materials, and animations, with a focus on Unreal Engine and experience in Unity.

I thrive at the intersection of aesthetics and technical logic, and I love experimentation and problem-solving to build immersive, performant virtual worlds.

See more

Language

Polish
Fluent
English
Advanced

Work Experience

Animator / 3D Artist at Hypnotic Ants
May 1, 2025 - January 1, 2026
Worked in Unreal Engine as an Animator and 3D Artist on three projects: Deconstruction Simulator, Ship Graveyard Simulator 2, and an unannounced pre-release title. Created characters, rigs, and animations for in-game use. Supported the 3D team by modeling ship assets for Ship Graveyard Simulator 2.
Technical Artist / 3D Generalist at Rejected Games
September 1, 2022 - May 1, 2025
Maintained a consistent, stylized visual language across the production pipeline. Designed and implemented a modular building and environment system, enabling fast and flexible world creation. Modeled, textured, and implemented assets in Unreal Engine, with a strong focus on optimization and asset reusability. Created environment animations and Blueprint systems controlling behavior and visual effects. Oversaw material pipeline efficiency and optimized assets for both performance and visual quality. Responsible for producing the official game trailer published on Steam.
3D Artist at Eon46
March 1, 2021 - October 1, 2021
Designed and implemented a full character customization system, including 3D models, rigging, skinning, and blendshapes (facial and body morphs). Integrated the system with Unity and the user interface. Built playable maps and scenes in Unity while maintaining artistic consistency and performance optimization. Created environment assets and asset packs: stylized clothing, weapons, vehicles, and vegetation. Worked in a strongly stylized art direction, focusing on clear silhouettes, simplified color palettes, and cel-shaded materials.
3D Computer Graphics Artist at CGTrader – Wildcat
February 1, 2021 - January 1, 2022
Created optimized 3D assets through retopology of high-poly models, tailored for specific platforms (Unity, Unreal Engine, WebGL, VR/AR). Ensured full compliance with PBR workflows, preparing texture sets (Albedo, Roughness, Metallic, Normal, AO, etc.). Produced basic rigging and animations (rotating parts, opening hatches, simple deformations) for visualization and product presentation. Generated LOD variants manually and automatically for games and interactive applications. Optimized meshes, UVs, and textures; exported assets to required formats (FBX, OBJ, glTF).
IT Technician at Tekom Technologia
April 1, 2017 - September 1, 2019
GPS device servicing and maintenance. Customer database management. Software installation and configuration on hardware devices.
Graphic Designer & Community Manager at Atlantiss.eu (now Stormforge.gg)
October 1, 2015 - Present
Designed promotional graphics, reward concepts, trophies, logos, webinar visuals, mascots, and website assets. Published news and announcements on the website. Provided minor support with SQL databases.

Education

Industrial Design Engineering at Łódź University of Technology
September 1, 2020 - September 1, 2024
IT Technician Diploma at Electronic Technical School (ZSE im. Bohaterów Westerplatte)
August 1, 2015 - May 1, 2019

Qualifications

Mocap Skeletal Animation in Maya – Python Bones Studio
November 1, 2025 - February 17, 2026
Game Performance Optimization in Unreal Engine & Unity
December 1, 2024 - February 17, 2026
Modular Environment Creation & Environmental Composition
May 1, 2024 - February 17, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet