I am a passionate game developer with expertise in Unity, Godot, and mobile technologies. I enjoy designing immersive gameplay experiences and implementing AI-driven mechanics while focusing on performance optimization. Constantly exploring new technologies, I strive to push the boundaries of interactive storytelling. Since 2022, I have independently developed multiple game prototypes, showcasing versatility across genres and mechanics, including first-person shooters and complex ARPGs.
Currently, I lead digital transformation initiatives integrating digital platforms in ongoing processes, managing CRM databases, and providing technical support for online educational platforms. My background spans game development, mobile app development, and digital marketing automation, with a strong foundation in programming principles and software architecture.
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- Built a player controller that manages player movement, tools and abilities
- Designed and implemented complex and unique enemy behaviors
- Designed interactive, system-driven levels emphasizing exploration and understanding
- Integrated physics-based combat interactions and optimized runtime performance
- Designed and implemented an intuitive UI/UX system to support player interaction, feedback, and in-game
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I am designing and developing a top-down 2D action adventure game centered on knowledge-driven progression, systemic level design, and real-time combat using the Godot game engine.
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