I am a passionate game developer with expertise in Unity, Godot, and mobile technologies. I enjoy designing immersive gameplay experiences and implementing AI-driven mechanics while focusing on performance optimization. Constantly exploring new technologies, I strive to push the boundaries of interactive storytelling. Since 2022, I have independently developed multiple game prototypes, showcasing versatility across genres and mechanics, including first-person shooters and complex ARPGs. Currently, I lead digital transformation initiatives integrating digital platforms in ongoing processes, managing CRM databases, and providing technical support for online educational platforms. My background spans game development, mobile app development, and digital marketing automation, with a strong foundation in programming principles and software architecture.

Tudor Ghilvacs

I am a passionate game developer with expertise in Unity, Godot, and mobile technologies. I enjoy designing immersive gameplay experiences and implementing AI-driven mechanics while focusing on performance optimization. Constantly exploring new technologies, I strive to push the boundaries of interactive storytelling. Since 2022, I have independently developed multiple game prototypes, showcasing versatility across genres and mechanics, including first-person shooters and complex ARPGs. Currently, I lead digital transformation initiatives integrating digital platforms in ongoing processes, managing CRM databases, and providing technical support for online educational platforms. My background spans game development, mobile app development, and digital marketing automation, with a strong foundation in programming principles and software architecture.

Available to hire

I am a passionate game developer with expertise in Unity, Godot, and mobile technologies. I enjoy designing immersive gameplay experiences and implementing AI-driven mechanics while focusing on performance optimization. Constantly exploring new technologies, I strive to push the boundaries of interactive storytelling. Since 2022, I have independently developed multiple game prototypes, showcasing versatility across genres and mechanics, including first-person shooters and complex ARPGs.

Currently, I lead digital transformation initiatives integrating digital platforms in ongoing processes, managing CRM databases, and providing technical support for online educational platforms. My background spans game development, mobile app development, and digital marketing automation, with a strong foundation in programming principles and software architecture.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
German
Beginner

Work Experience

Game Developer - Independent Projects at Independent
January 1, 2022 - Present
Independently developed multiple game prototypes in Unity and Godot, showcasing versatility across genres and mechanics, from first-person shooters to complex ARPGs. Key projects include a 2D Action RPG with advanced AI behaviors and physics-based combat, a 3D FPS focused on weapon systems and enemy spawning, a 3D tower-defense game with wave management and tower placement, and a 3D physics puzzle game. Skills applied include game and level design, physics-based mechanics programming, AI behavior implementation, UI/UX design, and performance optimization.
Digital Transformation Specialist at Asociatia Valori Educatie
May 1, 2024 - Present
Led digital transformation initiatives by integrating digital platforms with ongoing association processes. Managed the Hubspot CRM database, implemented and maintained communication workflows, and integrated external digital platforms. Delivered rigorous testing protocols and effective technical support for an online educational platform. Optimized CRM-related processes and integrated digital tools to streamline operations.
iOS Software Engineer at Cognizant
July 1, 2022 - May 31, 2023
Developed and architected the Movies Application, an iOS app that features user login, rating system, movie sorting, localization, networking, favorites management using core data, notifications, and responsive UI based on MVVM architecture. Responsibilities included architecture design, UI implementation, app feature development, error handling, bug fixing, and code review.
Mobile Apps Summer Internship at Nagarro
July 1, 2021 - September 30, 2021
Internship in mobile application development. Key project was the Vehicle Renting Application for iOS, including architecture design, UI implementation, app features development, error handling, bug fixing, and code review. The app enabled login, vehicle renting via map, and rating, review, and flagging of rented vehicles.

Education

Bachelor's at Technical University of Cluj-Napoca
January 1, 2018 - December 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Non-Profit Organization, Professional Services, Media & Entertainment
    paper 2D Action Adventure Game (Godot Game Engine)

    I am designing and developing a top-down 2D action adventure game centered on knowledge-driven progression, systemic level design, and real-time combat using the Godot game engine.

    • Built a player controller that manages player movement, tools and abilities
    • Designed and implemented complex and unique enemy behaviors
    • Designed interactive, system-driven levels emphasizing exploration and understanding
    • Integrated physics-based combat interactions and optimized runtime performance
    • Designed and implemented an intuitive UI/UX system to support player interaction, feedback, and in-game
      navigation