Share your vision, and I will make it real. 15+ years in the industry, a history of successful titles, and a relentless drive to push the limits of what games can be. I’m a member of Mensa international, gifted with top-notch logical-skills and dedicated to reaching results with utter resolve. My secret is that I always strive to under-promise and over-deliver. Today a new video game engages with a highly competitive market, and I provide critical pieces of the puzzle to maximize the success: 🧩 STRONG FOUNDATIONS: 15+ years in the game industry, delivering solid code architectures aimed at incremental improvement 🧩 DEPTH OF FIELD: involvement in a wide range of game genres 🧩 SYNERGY FOCUSED: collaborations all over the world taught me how to empower the entire team with hand-crafted pipelines 🧩 HISTORY OF SUCCESS: such as Critical Strike, reaching more than 50M downloads in a single title MY PHILOSOPHY The process is the key. 1. Asking questions, and listen carefully to generate the plan. 2. Follow the pipeline to develop each feature on time. 3. Make it better. Each single day. MY EXPERTISE 🎮 Unity C# 🎮 Creative Direction 🎮 Networking and Multiplayer 🎮 Machine Learning 🎮 Agile Project Management: Scrum, Kanban 🎮 Unreal Engine C++ 🎮 Version Control: git with gitflow 🎮 Backend: Playfab, Aws, Firebase 🎮 Data Oriented Tech Stack 🎮 Platform Support: Steam, Game Center, Google Play 🎮 Profiling, Benchmarking and Optimization My active ongoing commitment to keep updated with the latest technology is a bonus. I will use my creative eye to make your game shine.…

Giacomo Mariani

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Share your vision, and I will make it real. 15+ years in the industry, a history of successful titles, and a relentless drive to push the limits of what games can be. I’m a member of Mensa international, gifted with top-notch logical-skills and dedicated to reaching results with utter resolve. My secret is that I always strive to under-promise and over-deliver. Today a new video game engages with a highly competitive market, and I provide critical pieces of the puzzle to maximize the success: 🧩 STRONG FOUNDATIONS: 15+ years in the game industry, delivering solid code architectures aimed at incremental improvement 🧩 DEPTH OF FIELD: involvement in a wide range of game genres 🧩 SYNERGY FOCUSED: collaborations all over the world taught me how to empower the entire team with hand-crafted pipelines 🧩 HISTORY OF SUCCESS: such as Critical Strike, reaching more than 50M downloads in a single title MY PHILOSOPHY The process is the key. 1. Asking questions, and listen carefully to generate the plan. 2. Follow the pipeline to develop each feature on time. 3. Make it better. Each single day. MY EXPERTISE 🎮 Unity C# 🎮 Creative Direction 🎮 Networking and Multiplayer 🎮 Machine Learning 🎮 Agile Project Management: Scrum, Kanban 🎮 Unreal Engine C++ 🎮 Version Control: git with gitflow 🎮 Backend: Playfab, Aws, Firebase 🎮 Data Oriented Tech Stack 🎮 Platform Support: Steam, Game Center, Google Play 🎮 Profiling, Benchmarking and Optimization My active ongoing commitment to keep updated with the latest technology is a bonus. I will use my creative eye to make your game shine.…

Available to hire

Share your vision, and I will make it real.

15+ years in the industry, a history of successful titles, and a relentless drive to push the limits of what games can be.

I’m a member of Mensa international, gifted with top-notch logical-skills and dedicated to reaching results with utter resolve.
My secret is that I always strive to under-promise and over-deliver.

Today a new video game engages with a highly competitive market, and I provide critical pieces of the puzzle to maximize the success:

🧩 STRONG FOUNDATIONS: 15+ years in the game industry, delivering solid code architectures aimed at incremental improvement
🧩 DEPTH OF FIELD: involvement in a wide range of game genres
🧩 SYNERGY FOCUSED: collaborations all over the world taught me how to empower the entire team with hand-crafted pipelines
🧩 HISTORY OF SUCCESS: such as Critical Strike, reaching more than 50M downloads in a single title

MY PHILOSOPHY
The process is the key.

  1. Asking questions, and listen carefully to generate the plan.
  2. Follow the pipeline to develop each feature on time.
  3. Make it better. Each single day.

MY EXPERTISE

🎮 Unity C#
🎮 Creative Direction
🎮 Networking and Multiplayer
🎮 Machine Learning
🎮 Agile Project Management: Scrum, Kanban
🎮 Unreal Engine C++
🎮 Version Control: git with gitflow
🎮 Backend: Playfab, Aws, Firebase
🎮 Data Oriented Tech Stack
🎮 Platform Support: Steam, Game Center, Google Play
🎮 Profiling, Benchmarking and Optimization

My active ongoing commitment to keep updated with the latest technology is a bonus.

I will use my creative eye to make your game shine.

See more

Experience Level

Expert
Expert
Expert

Language

English
Fluent
Italian
Fluent
Spanish; Castilian
Advanced

Work Experience

UNITY TECH LEAD at Yoyo Studio
March 1, 2024 - Present
Cross-platform: Meme Wars • Architected deterministic PvP gameplay with Photon Quantum and PlayFab • Integrated Codex and Junie into the pipeline for AI-assisted implementation
UNITY LEAD DEVELOPER at Happy Volcano
January 1, 2023 - March 1, 2024
Netflix Cloud: The Almost Gone • Led 10 developers through architecture and multi-platform console release • Led GPU/VRAM optimisation and Addressables for a Netflix Cloud release • Delivered deterministic multiplayer with Photon Quantum and PlayFab
UNITY LEAD DEVELOPER at The Nestinars
January 1, 2020 - January 1, 2023
Grey Eminence • Owned DOTS-based architecture for a large-scale grand strategy simulation • Generated 1M+ hex tiles on a procedural globe with geography and populations • Built a high-performance save system via code generation and editor tooling
UNITY LEAD DEVELOPER at The Navalua Family
April 1, 2018 - January 1, 2020
Slime Shop (iOS) - Slime Shop (Android) • Led a PlayFab-backed city-builder with auth, player data, and marketplace • Shipped from pre-production to release in under 6 months — lean Agile team
UNITY LEAD DEVELOPER at Vertigo Games LTD
February 1, 2017 - March 1, 2018
Mobile FPS: Critical Strike Online • Architected core C# and Photon multiplayer for an FPS with 100M+ downloads • Led a team of 5 across dev, art, and QA from architecture to alpha release
UNITY SENIOR DEVELOPER at ADX NET (Contractor)
May 1, 2016 - February 1, 2019
Online Platform: Gamesmart • Implemented LiveOps for automated testing, user data storage, and analytics
UNITY DEVELOPER at MGD, OSR
July 1, 2014 - May 1, 2016
Education Technology (discontinued) • Designed and built an educational game for K–12 students
GAME LEADER at Introwizard LLC
May 1, 2013 - July 1, 2014
Unity Asset Store: City Building Game Kit • Shipped a PvP city-building kit to Unity Asset Store — Golden Era Top Pick
NARRATIVE DESIGNER & UNITY ASSISTANT at Arakion LLC
October 1, 2012 - May 1, 2013
Steam RPG: Arakion • Provided code review, narrative design, and feedback to an early-stage RPG
SETTING LEADER at Atomic Blue
September 1, 2009 - October 1, 2012
Planeshift • Led setting, quest design, and code-driven content for a 3D MMORPG

Education

Master of Laws at University of Milano-Bicocca
January 11, 2030 - January 1, 2006
Specialization: Game Design and Development at Michigan State University
January 11, 2030 - January 1, 2016
Specialization: Interaction Design at UC San Diego
January 11, 2030 - January 1, 2016
Programming with C# at Microsoft / edX
January 1, 2015 - May 29, 2026
Computer Science Diploma at Istituto Tecnico Breda
January 11, 2030 - January 1, 2000

Qualifications

Google AI Professional Certificate
January 1, 2026 - May 29, 2026
Specialization: Game Design and Development
January 11, 2030 - January 1, 2016
Specialization: Interaction Design
January 11, 2030 - January 1, 2016
Programming with C#
January 1, 2015 - May 29, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education