I’m Giada Moriconi, an Architect and 3D environment & asset artist who bridges architectural thinking with production-ready digital workflows. I specialize in both stylized and realistic, game-ready assets—moving smoothly from concepting (including AI-aided ideation) to final 3D rendering, prototyping, and optimization for real-time pipelines.
My background includes designing modular kits and hard-surface models, converting CAD assets for VR experiences, and supporting production with strong UV/texturing and PBR knowledge. I also enjoy teaching and guiding others through 3D modeling, digital prototyping, and texturing workflows, bringing clear communication and creative problem-solving to every stage of the asset pipeline.
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