I’m Giada Moriconi, an Architect and 3D environment & asset artist who bridges architectural thinking with production-ready digital workflows. I specialize in both stylized and realistic, game-ready assets—moving smoothly from concepting (including AI-aided ideation) to final 3D rendering, prototyping, and optimization for real-time pipelines. My background includes designing modular kits and hard-surface models, converting CAD assets for VR experiences, and supporting production with strong UV/texturing and PBR knowledge. I also enjoy teaching and guiding others through 3D modeling, digital prototyping, and texturing workflows, bringing clear communication and creative problem-solving to every stage of the asset pipeline.

Giada Moriconi

I’m Giada Moriconi, an Architect and 3D environment & asset artist who bridges architectural thinking with production-ready digital workflows. I specialize in both stylized and realistic, game-ready assets—moving smoothly from concepting (including AI-aided ideation) to final 3D rendering, prototyping, and optimization for real-time pipelines. My background includes designing modular kits and hard-surface models, converting CAD assets for VR experiences, and supporting production with strong UV/texturing and PBR knowledge. I also enjoy teaching and guiding others through 3D modeling, digital prototyping, and texturing workflows, bringing clear communication and creative problem-solving to every stage of the asset pipeline.

Available to hire

I’m Giada Moriconi, an Architect and 3D environment & asset artist who bridges architectural thinking with production-ready digital workflows. I specialize in both stylized and realistic, game-ready assets—moving smoothly from concepting (including AI-aided ideation) to final 3D rendering, prototyping, and optimization for real-time pipelines.

My background includes designing modular kits and hard-surface models, converting CAD assets for VR experiences, and supporting production with strong UV/texturing and PBR knowledge. I also enjoy teaching and guiding others through 3D modeling, digital prototyping, and texturing workflows, bringing clear communication and creative problem-solving to every stage of the asset pipeline.

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Language

Italian
Fluent
English
Advanced
French
Beginner

Work Experience

3D Artist at IT SREΛL
December 1, 2020 - June 30, 2025
Created high-detail to low-poly hard-surface models and converted CAD assets for an industrial client VR show. Tailored deliverables for seamless real-time rendering on VR devices, ensuring asset readiness through optimization and pipeline-ready production practices.
3D Tutor / Instructor | High School Programs (AIV) at Accademia Italiana Videogiochi (AIV)
May 1, 2019 - January 1, 2020
Instructed students across different classes in creating 3D models, prototypes, and visual assets tailored to project goals and target audiences. Taught Photoshop fundamentals for texture creation and post-production, guided Maya 3D modeling workflows, and covered Rhinoceros precision modeling optimized for 3D printing and physical prototypes, including practical high-to-low workflows and retopology concepts.
3D Artist at Lemony Games (The Little Crumb)
May 1, 2019 - January 1, 2020
Designed and optimized high-to-low poly modular kits, assets, and VFX for The Little Crumb using Blender, Substance Painter, Substance Designer, ZBrush, and Unreal. Focused on producing game-ready assets with efficient topology, strong PBR texturing, and performance-aware optimization to support real-time workflows.
3D Artist | IT S Real (VR Hard-Surface Assets & CAD Conversion) at IT SREal
September 30, 2018 - Present
Created high-detail to low-poly hard-surface models and performed CAD asset conversions for an industrial VR show. Tailored assets for seamless real-time rendering on VR devices, focusing on performance-aware optimization and production-ready deliverables.
3D Artist | The Little Crumb (Modular Kits, Assets & VFX) at Lemonly Games
October 30, 2015 - June 30, 2018
Designed and optimized high-to-low poly modular kits, assets, and VFX for The Little Crumb. Worked with Blender and the Substance suite to build efficient game-ready assets with strong UV/texturing discipline, supporting a scalable asset workflow for production.
3D Tutor / Instructor at Accademia Italiana VideoGiochi - AIV
September 1, 2008 - October 1, 2015
Instructed students across multiple classes in building 3D models, prototypes, and visual assets aligned to project goals and target audiences. Covered Photoshop for graphic design, texture creation, and post-production, plus 3D modeling workflows and precision modeling techniques using Maya and Rhinoceros (including preparation for 3D printing and physical prototyping).

Education

Bachelor of Architecture Technology at Sapienza University
January 11, 2030 - August 31, 2026
Professional Certificate in Computer Graphics Technology at Accademia Italiana VideoGiochi - AIV
October 30, 2015 - June 30, 2018
Professional Certificate in Computer Graphics Technology at Accademia Italiana Videogiochi
September 30, 2008 - October 1, 2015
Bachelor of Architecture Technology at Sapienza
January 11, 2030 - August 31, 2026

Qualifications

Professional Certificate in Computer Graphics Technology
October 30, 2015 - June 30, 2018
Professional Certificate in Computer Graphics Technology (AIV)
September 30, 2008 - August 31, 2026

Industry Experience

Gaming, Education, Media & Entertainment, Real Estate & Construction, Software & Internet, Professional Services