Game developer and designer specializing in Unity and C# for mobile hyper-casual and arcade games. Experienced in rapid prototyping, gameplay systems, and building responsive UI/UX for fast-paced gameplay loops. Collaborates closely with designers, uses agile workflows and version control practices, and focuses on performance optimization and clean, scalable systems for engaging and replayable player experiences.

Omar Zarin

Game developer and designer specializing in Unity and C# for mobile hyper-casual and arcade games. Experienced in rapid prototyping, gameplay systems, and building responsive UI/UX for fast-paced gameplay loops. Collaborates closely with designers, uses agile workflows and version control practices, and focuses on performance optimization and clean, scalable systems for engaging and replayable player experiences.

Available to hire

Game developer and designer specializing in Unity and C# for mobile hyper-casual and arcade games. Experienced in rapid prototyping, gameplay systems, and building responsive UI/UX for fast-paced gameplay loops.

Collaborates closely with designers, uses agile workflows and version control practices, and focuses on performance optimization and clean, scalable systems for engaging and replayable player experiences.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Work Experience

Game Developer & Designer – M-Labs Summer Program at Mindstorm Studios (Remote)
June 1, 2024 - August 1, 2024
Developed core gameplay systems and UI for a 3D arcade shooter using Unity and C#. Created and integrated Blender-modeled assets to support visual storytelling and environment design. Designed intuitive UI elements such as health bars and ammo types using Adobe Photoshop. Implemented strategic mechanics like ammo-vulnerability matching to deepen gameplay. Participated in team-based development with version control, sprints, and collaborative feedback loops under industry mentorship.
3D Game Developer – Hyper-Casual Games at AIRIDev (Remote)
February 1, 2024 - May 1, 2025
Designed and prototyped multiple hyper-casual mobile games using Unity3D and C#. Engineered gameplay systems including real-time physics, ragdoll mechanics, and interactive boosters. Built mobile-optimized UI/UX flows with responsive controls and lightweight asset pipelines. Collaborated with designers to iterate on core loops and improve engagement and retention. Delivered functional prototypes rapidly in an agile, fast-paced environment under industry mentorship.

Education

BS Computer Games Development (BS-CGD) at Air University Islamabad
January 1, 2023 - January 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education