Game developer and designer specializing in Unity and C# for mobile hyper-casual and arcade games. Experienced in rapid prototyping, gameplay systems, and building responsive UI/UX for fast-paced gameplay loops. Collaborates closely with designers, uses agile workflows and version control practices, and focuses on performance optimization and clean, scalable systems for engaging and replayable player experiences.…

Omar Zarin

Game developer and designer specializing in Unity and C# for mobile hyper-casual and arcade games. Experienced in rapid prototyping, gameplay systems, and building responsive UI/UX for fast-paced gameplay loops. Collaborates closely with designers, uses agile workflows and version control practices, and focuses on performance optimization and clean, scalable systems for engaging and replayable player experiences.…

Available to hire

Game developer and designer specializing in Unity and C# for mobile hyper-casual and arcade games. Experienced in rapid prototyping, gameplay systems, and building responsive UI/UX for fast-paced gameplay loops.

Collaborates closely with designers, uses agile workflows and version control practices, and focuses on performance optimization and clean, scalable systems for engaging and replayable player experiences.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Work Experience

Game Developer & Designer – M-Labs Summer Program at Mindstorm Studios (Remote)
June 1, 2024 - August 1, 2024
Developed core gameplay systems and UI for a 3D arcade shooter using Unity and C#. Created and integrated Blender-modeled assets to support visual storytelling and environment design. Designed intuitive UI elements such as health bars and ammo types using Adobe Photoshop. Implemented strategic mechanics like ammo-vulnerability matching to deepen gameplay. Participated in team-based development with version control, sprints, and collaborative feedback loops under industry mentorship.
3D Game Developer – Hyper-Casual Games at AIRIDev (Remote)
February 1, 2024 - May 1, 2025
Designed and prototyped multiple hyper-casual mobile games using Unity3D and C#. Engineered gameplay systems including real-time physics, ragdoll mechanics, and interactive boosters. Built mobile-optimized UI/UX flows with responsive controls and lightweight asset pipelines. Collaborated with designers to iterate on core loops and improve engagement and retention. Delivered functional prototypes rapidly in an agile, fast-paced environment under industry mentorship.

Education

BS Computer Games Development (BS-CGD) at Air University Islamabad
January 1, 2023 - January 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    Sara's Skating Tales | Game Teaser Trailer

    Game teaser trailer created using AI.

    Updraft | 3D Flight Arcade Game

    🕹️ Game Modes include:

    Free Mode – Explore 4 unique maps where you can relax, roam freely, and move both vertically and horizontally.

    Air Pong Mode – A skill-based challenge to keep the ball airborne.

    AirDash Mode – An auto-forward mode where the plane surfs along the surface, collecting coins and dodging obstacles.

    ✨ Key Features:

    Responsive controls
    Coin collection.
    Clean and simple UI
    Optional rewarded ads for extra coins

    Zombie Showdown - Mobile Game on Unity

    “Zombie Showdown” is a hyper-casual mobile game developed by our team, Game Geeks, as part of the MindStorm Studios Summer Program '24 & Game Jam. The game features 3 material-based zombies, each vulnerable to one specific ammo type: ice ammo defeats fire zombies, wood ammo takes down ice zombies, and fire ammo eliminates wood zombies. The game’s art was created using Blender 3D, with UI elements designed in Adobe Photoshop, and it was programmed in Unity.

    Spidey Scape - 2D Platformer Game on Unity

    Spidey Scape | 2D Pixel Art Game

    Spidey Scape is a 2D pixel art game created as part of my 3rd-semester DSA project. The game features hand-drawn visuals in Aseprite and is built using Unity. It combines exciting gameplay with web-swinging, exploration, and a unique pixel art style.

    Key Features:

    4 dynamic levels with engaging web-swinging and exploration mechanics.
    Two playable characters: Gwen Stacy and Spiderman.
    Interactive elements: A race level, collectible items, and a heartwarming ending cutscene.

    Stem Balloon Quest: Hyper-Casual Color-Matching Balloon Puzzle Game

    A hyper-casual color-matching puzzle game where players align balloons on a tree branch to pop them and complete levels. Developed as a prototype focused on fun, simple mechanics and engaging mobile gameplay.

    Stick Bros Fight: Ragdoll Combat with Chain-Swinging Weapons Hyper-Casual Game

    A hyper-casual ragdoll combat prototype featuring chain-attached weapons controlled by player rotation to generate momentum and strike enemies. Includes a shield mechanic for defense and dynamic physics interactions.

    Throw Throw: Physics-Based Object Throwing and Spinning Booster Game

    A hyper-casual physics-based game where players throw and attach objects onto a spinning container, using boosters to slow spin speed or freeze the timer for strategic advantage. Prototype focused on timing and precision gameplay.

    Lock Unlock: Intuitive Drag-and-Drop Key Sorting Puzzle Game

    A hyper-casual sorting puzzle game where players rearrange keys by color to unlock matching locks. Designed as a prototype emphasizing intuitive drag-and-drop controls and smooth player interaction.