Hi, I'm Giorgos, a passionate 2D game developer with a knack for creating engaging gameplay prototypes and animation systems. I specialize in Unity and custom C# engine development, focusing on gameplay feel, timing-based mechanics, and responsive UI systems. I'm excited to bring innovative game ideas to life, from early planning stages to the final polish. I love working collaboratively in teams, refining input mechanics, and ensuring responsive player feedback, all while contributing creatively to the project direction. Currently, I'm gaining valuable experience remotely with Landell Games on an RTS project, and I continue to develop my own 2D engine and prototypes in my personal projects.

Giorgos Tsolakidis

Hi, I'm Giorgos, a passionate 2D game developer with a knack for creating engaging gameplay prototypes and animation systems. I specialize in Unity and custom C# engine development, focusing on gameplay feel, timing-based mechanics, and responsive UI systems. I'm excited to bring innovative game ideas to life, from early planning stages to the final polish. I love working collaboratively in teams, refining input mechanics, and ensuring responsive player feedback, all while contributing creatively to the project direction. Currently, I'm gaining valuable experience remotely with Landell Games on an RTS project, and I continue to develop my own 2D engine and prototypes in my personal projects.

Available to hire

Hi, I’m Giorgos, a passionate 2D game developer with a knack for creating engaging gameplay prototypes and animation systems. I specialize in Unity and custom C# engine development, focusing on gameplay feel, timing-based mechanics, and responsive UI systems. I’m excited to bring innovative game ideas to life, from early planning stages to the final polish.

I love working collaboratively in teams, refining input mechanics, and ensuring responsive player feedback, all while contributing creatively to the project direction. Currently, I’m gaining valuable experience remotely with Landell Games on an RTS project, and I continue to develop my own 2D engine and prototypes in my personal projects.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Advanced
Greek, Modern
Fluent

Work Experience

Game Developer Intern at Landell Games
January 1, 2024 - June 24, 2024
Contributed to gameplay systems in a Real-Time Strategy (RTS) project using Unity and Photon. Refactored input and feedback mechanics to align with modern standards. Participated in sprint planning and remote team meetings to contribute effectively in a distributed environment.

Education

BSc at SAE Institute Athens
January 1, 2019 - December 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment