3D animator specialized in hand-keyed character and creature animation, delivering believable performance with strong focus on body mechanics, acting, and facial animation across stylized and realistic cinematic projects. Proficient in Autodesk Maya and industry-standard tools, with solid understanding of production pipelines and FX integration awareness. Collaborative, adaptable, and detail-oriented, with strong problem-solving skills and a feedback-driven mindset. Experienced from concept and storyboarding through final delivery, working efficiently under deadlines while maintaining high-quality results.

Giulia De Marco

3D animator specialized in hand-keyed character and creature animation, delivering believable performance with strong focus on body mechanics, acting, and facial animation across stylized and realistic cinematic projects. Proficient in Autodesk Maya and industry-standard tools, with solid understanding of production pipelines and FX integration awareness. Collaborative, adaptable, and detail-oriented, with strong problem-solving skills and a feedback-driven mindset. Experienced from concept and storyboarding through final delivery, working efficiently under deadlines while maintaining high-quality results.

Available to hire

3D animator specialized in hand-keyed character and creature animation, delivering believable performance with strong focus on body mechanics, acting, and facial animation across stylized and realistic cinematic projects. Proficient in Autodesk Maya and industry-standard tools, with solid understanding of production pipelines and FX integration awareness.

Collaborative, adaptable, and detail-oriented, with strong problem-solving skills and a feedback-driven mindset. Experienced from concept and storyboarding through final delivery, working efficiently under deadlines while maintaining high-quality results.

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Language

Italian
Fluent
English
Advanced
German
Intermediate

Work Experience

3D Animator at PIXl VISN media arts academy
October 1, 2024 - April 1, 2026
Hand-keyed character and creature animation with full production pipeline experience, including concept and storyboarding through final delivery. Focus areas include believable performance, body mechanics, acting, and facial animation for both stylized and realistic cinematic projects. Proficient in Autodesk Maya and other industry-standard tools with pipeline knowledge and FX integration awareness. Works collaboratively on team-based projects and adapts to feedback while delivering high-quality work under tight deadlines.
IT Service Student Assistant at University of Switzerland | Lugano, Switzerland
February 1, 2024 - June 1, 2024
Supported users with technical assistance and troubleshooting. Handled software and hardware issues by documenting procedures and creating user guides to improve clarity in communication and instructions. Applied IT knowledge to optimize workflows, providing foundational support for efficient digital pipelines and improving problem-solving and communication skills through user support and team work.

Education

Diploma in Digital Animation & Visual Effects at PIXl VISN Media Arts Academy | Köln, Germany
February 2, 2024 - June 4, 2026
Bachelor’s Degree in Computer Science at Manfredini High School
September 1, 2017 - July 6, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Computers & Electronics

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