I fell in love with animation at a very young age, drawing characters and stories from imagination even before I could properly write. As I grew older, that passion expanded into cosplay, architecture sketching, and understanding how animation uses color, movement, and storytelling to bring worlds to life.
Today, I am a Film and Animation student at Multimedia University of Kenya, and my journey has been both challenging and rewarding. Throughout my three years of study, I have mostly relied on school computers and equipment, as I have not had consistent access to a personal desktop setup. Despite this, I pushed myself to fully explore the world of animation and artistic storytelling. I constantly challenge myself creatively by experimenting with different animation concepts, styles, and technical workflows. One of my biggest projects involved creating and rigging a humanoid leopard character, which introduced me to human rigging, quadruped rigging, insect rigging, and even stylized animation techniques. This semester also gave me the opportunity to explore painting, charcoal art, acrylics, and watercolor work, which greatly improved my understanding of lighting, color theory, and visual storytelling in animation. Although I am still learning, every experience continues to shape my artistic vision and strengthen my passion for the industry. I am therefore writing to apply for an attachment or internship opportunity in your company beginning on 15th June this month. I understand this application may be late, but I strongly believe in trying and taking opportunities whenever possible. My interest lies in learning more about the professional animation industry, particularly in character creation, environment design, gaming animation, comic layouts, and storytelling production pipelines. I am also eager to improve my workflow and speed using software such as Adobe After Effects, Premiere Pro, Animate, Blender, Maya, Houdini, and Unreal Engine. Additionally, I am interested in exploring how AI tools can support creative workflows and make production more efficient. More than anything, I want the experience of learning from professionals and collaborating with people who are passionate about bringing stories and animation to life. If there is an available internship or attachment opportunity within your organization, I would greatly appreciate your consideration. I am available immediately and fully prepared to dedicate myself to learning, improving, and contributing wherever possible. While my main goal is gaining experience and professional exposure, I would also appreciate consideration for transport or basic expense support, as I commute from Kajiado while searching for opportunities within Nairobi. Thank you for taking the time to read my application. I sincerely hope to hear back from you and would be grateful for the opportunity to grow and learn within your company.
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Akinyi is a humanoid leopard character currently being developed in Autodesk Maya. She is curious, energetic, home-loving, and enjoys dancing. This project explores the combination of feline movement and human athleticism to create a unique character performance style.
The current scene takes place in a treehouse environment where Akinyi notices a floating balloon caught high among the branches. The animation focuses on her reaction, curiosity, and determination as she attempts to reach the balloon.
To achieve this, I am studying and combining real-world leopard climbing behavior with human calisthenics, mountain climbing, and pull-up movements. The goal is to create believable motion that feels both animalistic and human, reinforcing Akinyi’s identity as a humanoid leopard character.
The environment is a stylized treehouse built within a large tree, serving as Akinyi’s home. The project includes character modeling, environment creation, rigging, animation research, lighting, and visual storytelling.
This project is currently a work in progress. Future development will include balloon animation, character acting, refined climbing mechanics, environmental improvements, and final rendering.
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