- Art Director
- Character Designer
- Concept Artist
- +1
George Lovesy
- Auckland, New Zealand
- 1 project
I’m a concept artist and art lead with 13+ years across major game projects, including Path of Exile, Path of Exile 2, and Icarus.
About
I’m a concept artist and art lead with 13+ years across major game projects, including Path of Exile, Path of Exile 2, and Icarus. I love building strong visual styles from the ground up translating gameplay and design intent into clear character, creature, prop, and environment concepts, and turning those ideas into production-ready art.
Beyond hands-on concept work, I’m experienced in mentoring artists, guiding teams across disciplines, and implementing art pipelines. I’ve built environment production workflows and approval checkpoints to keep projects consistent and moving smoothly from early visual proposals and blockout through to final delivery, while also helping with recruitment and art tests to bring the right talent into the studio.
- Joined November 2026
Industry experience
- Gaming
- Media & Entertainment
Projects · 1
Work experience
Create concept art and provide visual direction for unannounced game projects. Manage and mentor one direct-report artist, guiding artists across teams (including environment art) on layout, lighting, composition, and visual consistency. Built the environment production pipeline from scratch, defining stages from visual proposals and concept exploration through blockout, art development, and final delivery. Established approval checkpoints, modular asset/reuse standards, and delivery requirements to clarify progress and resolve design issues ahead of polish. Manage artist recruitment, including portfolio review, interviews, art-test evaluation, and final selection.
As one of the earliest hires on Icarus, helped establish the game’s art direction and studio art pipelines. Developed character, creature, prop, and environment concepts, contributing across the game’s visual development. Collaborated closely with design and other departments to translate gameplay requirements into visual designs and support production.
Designed characters, creatures, and environments, as well as a wide range of in-game items including armour, weapons, and accessories. Created skill and buff icons to clearly communicate gameplay concepts. Designed extensive store cosmetics (character designs, skins, pets, weapons, and armour sets).
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