Hi, I’m Gonzalo, a programmer with over 5 years of experience in the field. I have worked with multiple engines (UE4, Lumberyard, Cryengine, Unity, Godot, etc) with multiple languages (C++, C#, Lua, Python, etc). I've also been in projects of different sizes and aimed to different platforms like mobile, PS4, Windows, Linux, etc. I am also open to new roles so feel free to contact me.

Gonzalo Veira Garcia

Hi, I’m Gonzalo, a programmer with over 5 years of experience in the field. I have worked with multiple engines (UE4, Lumberyard, Cryengine, Unity, Godot, etc) with multiple languages (C++, C#, Lua, Python, etc). I've also been in projects of different sizes and aimed to different platforms like mobile, PS4, Windows, Linux, etc. I am also open to new roles so feel free to contact me.

Available to hire

Hi, I’m Gonzalo, a programmer with over 5 years of experience in the field. I have worked with multiple engines (UE4, Lumberyard, Cryengine, Unity, Godot, etc) with multiple languages (C++, C#, Lua, Python, etc). I’ve also been in projects of different sizes and aimed to different platforms like mobile, PS4, Windows, Linux, etc. I am also open to new roles so feel free to contact me.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Advanced
Japanese
Beginner

Work Experience

Programmer at Stainless Games
January 1, 2022 - December 31, 2025
Developed and maintained game features and tooling; fixed engine bugs and updated the engine base based on user requests. Worked on multiple internal and external projects, including UE4/UE5-driven work and UI integration across demos and gameplay systems.
Programmer at Amazon MMO Engine Team
January 1, 2025 - Present
Fixed engine bugs, contributed to engine base improvements, and collaborated with the MMO Engine team to optimize performance and stability based on user feedback.
Junior Programmer at Zool Remimensioned (PS4) - SHU
January 1, 2022 - December 31, 2022
Ported Zool Remimensioned from PC to PS4, fixed graphical bugs, and addressed audio integration and related issues.
Environments/Gameplay Programmer at ESAT / Uros: A Trip Through Shadows
January 1, 2020 - December 31, 2021
Worked on a Metroidvania game using Unreal Engine 4; contributed to enemies AI, save data, level management, pickups, and level design.
UI/Gameplay Programmer at Crytek (Hunt: Showdown)
January 1, 2023 - December 31, 2024
Collaborated with the UI team to implement UI components and screens; fixed UI-related issues in existing code paths.
UI/Gameplay Programmer at Stainless Games
January 1, 2024 - December 31, 2025
Contributed to UE5-based developments and unreleased projects; focused on UI and map-related systems for roguelite titles.
UI / Camera / Gameplay Programmer at Stainless Games
January 1, 2022 - December 31, 2022
Worked on an unreleased UE4/PC+Mobile project focusing on camera, game settings, save system, input, animation, VFX, SFX, and UI.

Education

HND in Computing (Video Games Programming) at ESAT Valencia
September 1, 2018 - July 1, 2021
BSc (Hons) in Computer Science for Games at Sheffield Hallam University
September 1, 2021 - June 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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