I specialize in Unity and Unreal Engine, with deep expertise in Gameplay systems. My core focus lies in architecting robust gameplay logic and leading the development of complex multiplayer experiences. I've spent most of my time building Game prototypes, integrating gameplay systems and leading multiplayer projects. I love building custom editor tools to support my team; it speeds up development and makes iterating on ideas much smoother.

Godspower Okorie

I specialize in Unity and Unreal Engine, with deep expertise in Gameplay systems. My core focus lies in architecting robust gameplay logic and leading the development of complex multiplayer experiences. I've spent most of my time building Game prototypes, integrating gameplay systems and leading multiplayer projects. I love building custom editor tools to support my team; it speeds up development and makes iterating on ideas much smoother.

Available to hire

I specialize in Unity and Unreal Engine, with deep expertise in Gameplay systems. My core focus lies in architecting robust gameplay logic and leading the development of complex multiplayer experiences.

I’ve spent most of my time building Game prototypes, integrating gameplay systems and leading multiplayer projects. I love building custom editor tools to support my team; it speeds up development and makes iterating on ideas much smoother.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Lead Programmer at Edge of Infinity (Quiva Games) - Unreal Engine (Multiplayer)
May 2, 2019 - December 2, 2025
Served as primary technical architect for core gameplay, internal tools, and backend integration across the full development cycle.
Lead Programmer at CyberSpawns - Unity Engine (Multiplayer)
August 1, 2018 - November 1, 2019
Led engineering development from the ground up, including gameplay systems and backend integration.
Sainthood Tools Developer (Unity) at Sainthood Tools
August 1, 2018 - November 1, 2019
Built a custom Unity editor toolchain including mobile-optimized level editor and automated asset validation scripts, increasing team velocity.
Lead Developer at Hungry Jax
August 1, 2016 - November 1, 2017
Godot-based 2D platformer with responsive controls, polished level design, and a cookie-collecting core loop.
Project Developer at Escape
February 2, 2016 - February 2, 2016
Lightweight 2D survival game in Unity featuring 10+ handcrafted levels with environmental storytelling.
Project/Research at QN etlib
June 2, 2021 - Present
Protocol-agnostic networking library built from scratch using ENet (UDP) and Web Sockets (TCP) for reliable cross-platform messaging.
Code Tutor at Namdi Azikiwe University Microsoft Training Hub
July 1, 2015 - Present
Code Tutor mentoring 20+ students in C# and Python, and designed logical thinking activities using Blockly Games.
Event Decorator at Nonye Rose Catering
January 1, 2010 - December 31, 2015
Event decoration and planning operations for a family-run business; supervised interns and delivered polished professional results.

Education

BEng in Electronics & Computer Engineering at Nnamdi Azikiwe University
June 1, 2014 - July 1, 2021

Qualifications

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Intermediate

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