I'm Gonçalo, a tech-focused professional with an academic and professional background strongly oriented toward the field of technology. I have solid proficiency in IT and more than five years of experience. I'm comfortable organizing and processing data, collaborating across teams, and working on backend and frontend development and logistics. I easily adapt to new software tools and have hands-on experience with object-oriented programming in C#, Python, and Java.

Gonçalo Andrade de Oliveira

I'm Gonçalo, a tech-focused professional with an academic and professional background strongly oriented toward the field of technology. I have solid proficiency in IT and more than five years of experience. I'm comfortable organizing and processing data, collaborating across teams, and working on backend and frontend development and logistics. I easily adapt to new software tools and have hands-on experience with object-oriented programming in C#, Python, and Java.

Available to hire

I’m Gonçalo, a tech-focused professional with an academic and professional background strongly oriented toward the field of technology. I have solid proficiency in IT and more than five years of experience.

I’m comfortable organizing and processing data, collaborating across teams, and working on backend and frontend development and logistics. I easily adapt to new software tools and have hands-on experience with object-oriented programming in C#, Python, and Java.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

Videogame Programmer at Fundição Softworks (Hobby Project)
October 1, 2025 - Present
Creation of a 3D FPS videogame based in the Unity game engine with C# as a hobby project; Implementation of complex mechanics for fast-paced gameplay; Work with state machines and dynamic data structures inherent of videogames.
Scientific Researcher
October 1, 2025 - January 1, 2026
Production of a Procedural Generation tool for Unity using the C# programming language allowing the creation of almost infinite level layouts; Processing information for reports and monitoring results; Creation and maintenance of spreadsheets to support data analysis.
Videogame Programmer at ShikaiNFT
January 1, 2024 - October 1, 2024
Programming mechanics for a 2D video game in Unity using the C# programming language; Implementation of a procedural weapon generator system allowing the creation of over 4000 different weapons; Real-time data analysis to optimize processes and code; Communication and collaborative work within an interdisciplinary team of 8 members.
Videogame Programmer at AlterEVO
October 1, 2023 - January 1, 2024
Collaboration and regular communication in a highly dynamic environment with a team of 20 members; Attention to detail in the revision and debugging of gameplay mechanics and systems; Creation of innovative solutions and systems based on distinct implementation challenges in Unreal Engine.
Volunteer Activity Moderator at Videojogos 2020 Conference
January 1, 2019 - January 1, 2020
Voluntary participation as an activity moderator, strengthening organizational and communication skills.

Education

Bachelor's Degree in Digital Game Design at Instituto Politécnico de Bragança, Mirandela
January 1, 2019 - January 1, 2022
Master's Degree in Engineering for Videogame Development at Instituto Politécnico do Cávado e Ave, Barcelos
January 1, 2022 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment