I am a seasoned Concept Artist in the game industry, having worked from mobile/indie projects to AAA production. I design hard surface concepts, characters and environments, using Photoshop and Blender as my main tools. I have contributed to AAA projects for studios like Bethesda, Gearbox Software and Epic Games, produced a wide range of illustrations and game assets for indie titles in the mobile/slot space, and helped develop the New Ganymede Metaverse project, covering character design, environments and vehicles.

Gonzalo Apestegui

I am a seasoned Concept Artist in the game industry, having worked from mobile/indie projects to AAA production. I design hard surface concepts, characters and environments, using Photoshop and Blender as my main tools. I have contributed to AAA projects for studios like Bethesda, Gearbox Software and Epic Games, produced a wide range of illustrations and game assets for indie titles in the mobile/slot space, and helped develop the New Ganymede Metaverse project, covering character design, environments and vehicles.

Available to hire

I am a seasoned Concept Artist in the game industry, having worked from mobile/indie projects to AAA production. I design hard surface concepts, characters and environments, using Photoshop and Blender as my main tools.

I have contributed to AAA projects for studios like Bethesda, Gearbox Software and Epic Games, produced a wide range of illustrations and game assets for indie titles in the mobile/slot space, and helped develop the New Ganymede Metaverse project, covering character design, environments and vehicles.

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services