Hi, I’m Gowtham Raj D, a rotomation and matchmove artist specializing in character & body rotomation, performance/facial matching, and creature/prop interactions. Over the last few years, I’ve delivered 800–1,000+ VFX shots across multiple feature films and episodic projects, working closely with camera/object tracking and animation-accurate pipelines. I use Autodesk Maya for production-ready roto/animation and 3DEqualizer to support camera tracking, object tracking, and matchmove solving. I’m comfortable owning high-priority shots, focusing on accurate body mechanics, timing, and contacts, and collaborating effectively with international/remote teams to ensure clean handoffs across the VFX workflow.

Gowtham Raj D

Hi, I’m Gowtham Raj D, a rotomation and matchmove artist specializing in character & body rotomation, performance/facial matching, and creature/prop interactions. Over the last few years, I’ve delivered 800–1,000+ VFX shots across multiple feature films and episodic projects, working closely with camera/object tracking and animation-accurate pipelines. I use Autodesk Maya for production-ready roto/animation and 3DEqualizer to support camera tracking, object tracking, and matchmove solving. I’m comfortable owning high-priority shots, focusing on accurate body mechanics, timing, and contacts, and collaborating effectively with international/remote teams to ensure clean handoffs across the VFX workflow.

Available to hire

Hi, I’m Gowtham Raj D, a rotomation and matchmove artist specializing in character & body rotomation, performance/facial matching, and creature/prop interactions. Over the last few years, I’ve delivered 800–1,000+ VFX shots across multiple feature films and episodic projects, working closely with camera/object tracking and animation-accurate pipelines.

I use Autodesk Maya for production-ready roto/animation and 3DEqualizer to support camera tracking, object tracking, and matchmove solving. I’m comfortable owning high-priority shots, focusing on accurate body mechanics, timing, and contacts, and collaborating effectively with international/remote teams to ensure clean handoffs across the VFX workflow.

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Work Experience

Rotomation Artist (Upper-Mid Level) at Spellbound VFX
December 1, 2025 - Present
Deliver production rotomation in Maya and support camera tracking/object tracking and matchmove solving using 3DEqualizer. Handle animation-focused character and body rotomation by translating live-action movement into accurate Maya animation, preserving body mechanics, contacts, weight, timing, and performance. Own complex character interaction and high-priority shots and collaborate across the VFX pipeline for clean handoffs between tracking, animation, and downstream departments.
Freelancer & Mid-Level Rotomation Artist at Basilic Fly Studio Ltd.
January 1, 2025 - November 30, 2025
Created and delivered production rotomation and troubleshot complex shots involving animation and compositing handoffs. Managed high-priority tasks and adapted to studio pipeline requirements while delivering on production schedules.
Rotoanimation Artist at BOT VFX (India) Private Limited
December 1, 2021 - December 31, 2024
Created high-quality rotomation sequences for film, television, and advertising with specialization in Maya plus cloth/soft cluster and blend shape deformer animation workflows. Delivered across 60+ productions over three years while following studio pipeline requirements and production workflows.

Education

Bachelor of Engineering at Sethu Institute of Technology
January 1, 2015 - January 1, 2018
Independent Study, Game Design at Independent Study
January 1, 2018 - January 1, 2021
Bachelor of Engineering (Game Design - self-directed study) at Sethu Institute of Technology
January 1, 2015 - January 1, 2018
Independent Study (Game Design - self-directed) at Independent study
January 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Other