Hi, I’m Gowtham Raj D, a rotomation and matchmove artist specializing in character & body rotomation, performance/facial matching, and creature/prop interactions. Over the last few years, I’ve delivered 800–1,000+ VFX shots across multiple feature films and episodic projects, working closely with camera/object tracking and animation-accurate pipelines.
I use Autodesk Maya for production-ready roto/animation and 3DEqualizer to support camera tracking, object tracking, and matchmove solving. I’m comfortable owning high-priority shots, focusing on accurate body mechanics, timing, and contacts, and collaborating effectively with international/remote teams to ensure clean handoffs across the VFX workflow.
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