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I’m a designer from…
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Employment and project experience
Senior Designer Apple Inc.
January 2017 - March 2017
UX Designer Airbnb Inc.
January 2019 - March 2019
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Game Developer at Halfbrick
July 1, 2025 - October 21, 2025Ported a popular Xbox 360 game to run on mobile devices and PC; rewrote the game's C++ source in Unity; converted existing online multiplayer functionality to use Photon Engine for networking; redesigned gameplay and aesthetics to appeal to modern audiences; improved UX and flow for new platforms; utilized agile development pipelines.
Technical Artist and Developer at Being and Becoming (Critical Reflex, in development)
November 1, 2024 - October 21, 2025Created content, backend systems, and visual effects in Unity; used shaders and particles to give the game a high-quality look and feel; helped design and tweak gameplay mechanics; managed and coordinated designers, artists, animators, and programmers to ensure tasks were completed on time; worked across multiple disciplines and development areas under pressure, such as mapping dialogue and organizing meetings.
Developer at Starlight River (Terraria mod)
January 1, 2023 - October 21, 2025Designed and implemented enemies, weapons, items, and systems to create a mod with hundreds of thousands of downloads; one of the top contributors to the project: https://github.com/ProjectStarlight/StarlightRiver
Independent Projects / Terraria Mods at Terraria Mods (Independent Projects)
March 1, 2024 - October 21, 2025Created and published nine Terraria mods as part of independent work.
Game Developer and Technical Artist at That Damn Pineapple Projects
July 1, 2025 - October 21, 2025Ported a popular Xbox 360 game to run on mobile devices and PC; rewrote the game's C++ source in Unity; converted existing online multiplayer functionality to use the Photon Engine for networking; redesigned gameplay and aesthetics to appeal to modern audiences; improved UX and flow for new platforms; used agile development pipelines (Miro).
Developer at Becoming (Critical Reflex, in development)
November 1, 2024 - October 21, 2025Created content, backend systems and visual effects in Unity; implemented shaders and particles to achieve high-quality visuals; helped design and tweak gameplay mechanics; managed and coordinated designers, artists, animators, and programmers, ensuring tasks were completed on time; worked across disciplines and organized meetings around dialogue mapping and multi-team collaboration.
Developer at Starlight River (Terraria mod)
January 1, 2023 - October 21, 2025Designed and implemented enemies, weapons, items, and systems to create a mod with hundreds of thousands of downloads; contributed as one of the top contributors to the project.
Developer at Independent / Personal Terraria Mods
March 1, 2024 - October 21, 2025Created and published nine different Terraria mods.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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