I'm a software and game developer with over 25 years of experience. I’ve been using Unity since 2010 and worked on 14 published game titles, including working on ports for Sony, Zynga and Disney. In addition, I’ve built my own two racing games, SuperTrucks Offroad Racing, and currently in development, Block Trucks Multiplayer Racing. I’m looking for any role related to front-end Unity development or can build out your game’s backend API and database and make it scale. I also have extensive enterprise backend and integration development experience, I can build a full game backend with Azure Functions or CloudFlare Workers, and have it scale along with a robust database solution. I am well experienced with integrating many SDKs, Ad SDKs, Analytics SDKs, and have broad knowledge in publishing to PC, WebGL and mobile (both Android and iOS) as well as integrating with payment systems like Xsolla and Stripe. I also have extensive experience building multiplayer games with Mirror, as well as integrating them with Edgegap for matchmaking and global game server orchestration and scaling.

Greg Quinn

PRO

I'm a software and game developer with over 25 years of experience. I’ve been using Unity since 2010 and worked on 14 published game titles, including working on ports for Sony, Zynga and Disney. In addition, I’ve built my own two racing games, SuperTrucks Offroad Racing, and currently in development, Block Trucks Multiplayer Racing. I’m looking for any role related to front-end Unity development or can build out your game’s backend API and database and make it scale. I also have extensive enterprise backend and integration development experience, I can build a full game backend with Azure Functions or CloudFlare Workers, and have it scale along with a robust database solution. I am well experienced with integrating many SDKs, Ad SDKs, Analytics SDKs, and have broad knowledge in publishing to PC, WebGL and mobile (both Android and iOS) as well as integrating with payment systems like Xsolla and Stripe. I also have extensive experience building multiplayer games with Mirror, as well as integrating them with Edgegap for matchmaking and global game server orchestration and scaling.

Available to hire

I’m a software and game developer with over 25 years of experience.

I’ve been using Unity since 2010 and worked on 14 published game titles, including working on ports for Sony, Zynga and Disney.

In addition, I’ve built my own two racing games, SuperTrucks Offroad Racing, and currently in development, Block Trucks Multiplayer Racing.

I’m looking for any role related to front-end Unity development or can build out your game’s backend API and database and make it scale.

I also have extensive enterprise backend and integration development experience, I can build a full game backend with Azure Functions or CloudFlare Workers, and have it scale along with a robust database solution.

I am well experienced with integrating many SDKs, Ad SDKs, Analytics SDKs, and have broad knowledge in publishing to PC, WebGL and mobile (both Android and iOS) as well as integrating with payment systems like Xsolla and Stripe.

I also have extensive experience building multiplayer games with Mirror, as well as integrating them with Edgegap for matchmaking and global game server orchestration and scaling.

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Experience Level

Expert
Expert
Expert
Expert

Language

Work Experience

Senior Contract Game developer/Software engineer at Meltdown Interactive Media
January 1, 2020 - Present
I have over 25 years of combined software development experience, including 16 years using the Unity game engine. I have worked on 14 published game titles, including my own two racing games, SuperTrucks Offroad Racing, and currently in development, Block Trucks Multiplayer Racing

Education

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Industry Experience

Gaming, Computers & Electronics, Software & Internet
    paper Block Trucks Multiplayer Racing

    Block Trucks is a competitive, ranked, realtime multiplayer racing game.
    It features a scalable realtime multiplayer backend, built on Edgegap, and on CloudFlare workers and CockroachDB to handle any scale the game may need at launch.

    The game is built in Unity.

    paper SuperTrucks Offroad Racing

    I built a single player racing game in Unity over a long period of time, it had both free to play and premium versions. This was the first racing game I built and I learnt many lessons from it. It was first released in 2018.

    It integrated with Playfab for the backend.
    You can check it out or even play it at supertrucksracing.io