Hi, I’m Guillaume Goder, a 2D/3D concept artist, UI designer and illustrator with over 6 years of experience in the gaming industry. I lead UI design for cross‑platform titles and bridge immersive 2D illustration with technical 3D pipelines, translating complex gameplay mechanics into intuitive interfaces and world-building assets. I earned a Bachelor of Design in Illustration from OCAD University and am fluent in English and French. Based in Montréal, I enjoy collaborating across multidisciplinary production pipelines to deliver artistically excellent work that remains technically polished for in-engine implementation.

Guillaume Goder

Hi, I’m Guillaume Goder, a 2D/3D concept artist, UI designer and illustrator with over 6 years of experience in the gaming industry. I lead UI design for cross‑platform titles and bridge immersive 2D illustration with technical 3D pipelines, translating complex gameplay mechanics into intuitive interfaces and world-building assets. I earned a Bachelor of Design in Illustration from OCAD University and am fluent in English and French. Based in Montréal, I enjoy collaborating across multidisciplinary production pipelines to deliver artistically excellent work that remains technically polished for in-engine implementation.

Available to hire

Hi, I’m Guillaume Goder, a 2D/3D concept artist, UI designer and illustrator with over 6 years of experience in the gaming industry. I lead UI design for cross‑platform titles and bridge immersive 2D illustration with technical 3D pipelines, translating complex gameplay mechanics into intuitive interfaces and world-building assets.

I earned a Bachelor of Design in Illustration from OCAD University and am fluent in English and French. Based in Montréal, I enjoy collaborating across multidisciplinary production pipelines to deliver artistically excellent work that remains technically polished for in-engine implementation.

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Language

English
Fluent
French
Fluent

Work Experience

Lead Concept Artist / UI Designer at Little Guy Games
November 1, 2021 - August 1, 2025
Led end-to-end UI architecture and HUD layouts for Home Run Derby VR on Meta Quest, bridging 2D illustration with 3D pipelines. Managed UI prefabs, asset slicing, and layout engine integration in Unreal/Unity, while refining transitions and texture atlasing for memory efficiency. Standardized the 2D/3D asset pipeline to accelerate world-building assets and props creation. Developed visual strategies for characters and props to keep UI aesthetics cohesive with the game world, delivering engine-ready assets and iterative polish.
Lead Concept Artist at Cosmic Games Studio
October 1, 2019 - November 1, 2020
Visual Development & Hero Illustration Concept Art Pipeline: Supported senior leadership in defining the visual identity for Starquest through high-fidelity concept art and UI asset polish. Final Illustration: produced hero-level promotional illustrations and marketing assets, maintaining brand consistency across external platforms. 3D Concept Pipeline: Engineered environment sketches and texture sets using PBR workflows to optimize 2D assets for seamless 3D engine implementation.
UI/UX Designer at TELUS Digital
January 1, 2019 - April 1, 2019
Wireframing & Design Systems: Designed high-fidelity mockups and interactive prototypes for digital ecosystems, focusing on scalable information architecture. Visual Development & Style Guides: Created and maintained comprehensive UI libraries and design systems to ensure visual cohesion across all digital product touchpoints.

Education

Bachelor of Design in Illustration at OCAD University
January 1, 2015 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet