Hey there! I am Guillaume, a passionate Concept Artist with a flair for visual storytelling. My journey in the art world began early on, and I've honed my skills in various creative fields. I thrive in bringing ideas to life through innovative designs and illustrations, particularly in the gaming industry. When I'm not working on exciting projects, I enjoy exploring new techniques and collaborating with fellow artists to push creative boundaries. Art is not just a job for me; it's my way of expressing emotions and ideas. I believe that every project is an opportunity to tell a unique story, and I love being a part of that process. Whether it's creating captivating characters or immersive environments, I aim to craft visuals that resonate with audiences and enhance their experience. Let's create something amazing together!…

Guillaume Goder

Hey there! I am Guillaume, a passionate Concept Artist with a flair for visual storytelling. My journey in the art world began early on, and I've honed my skills in various creative fields. I thrive in bringing ideas to life through innovative designs and illustrations, particularly in the gaming industry. When I'm not working on exciting projects, I enjoy exploring new techniques and collaborating with fellow artists to push creative boundaries. Art is not just a job for me; it's my way of expressing emotions and ideas. I believe that every project is an opportunity to tell a unique story, and I love being a part of that process. Whether it's creating captivating characters or immersive environments, I aim to craft visuals that resonate with audiences and enhance their experience. Let's create something amazing together!…

Available to hire

Hey there! I am Guillaume, a passionate Concept Artist with a flair for visual storytelling. My journey in the art world began early on, and I’ve honed my skills in various creative fields. I thrive in bringing ideas to life through innovative designs and illustrations, particularly in the gaming industry. When I’m not working on exciting projects, I enjoy exploring new techniques and collaborating with fellow artists to push creative boundaries.

Art is not just a job for me; it’s my way of expressing emotions and ideas. I believe that every project is an opportunity to tell a unique story, and I love being a part of that process. Whether it’s creating captivating characters or immersive environments, I aim to craft visuals that resonate with audiences and enhance their experience. Let’s create something amazing together!

See more

Language

English
Fluent
French
Fluent

Work Experience

Lead Concept Artist at Little Guy Games
November 1, 2021 - August 1, 2025
Leading creative strategies through extensive mood boarding, reference gathering, and Blue-Sky conceptualization to drive the visual narrative of Home Run Derby VR.
Lead Concept Artist / UI Designer at Little Guy Games
November 1, 2021 - August 1, 2025
Led end-to-end UI architecture and HUD layouts for Home Run Derby VR on Meta Quest, bridging 2D illustration with 3D pipelines. Managed UI prefabs, asset slicing, and layout engine integration in Unreal/Unity, while refining transitions and texture atlasing for memory efficiency. Standardized the 2D/3D asset pipeline to accelerate world-building assets and props creation. Developed visual strategies for characters and props to keep UI aesthetics cohesive with the game world, delivering engine-ready assets and iterative polish.
Concept Artist at Cosmic Games Studio
October 1, 2019 - November 1, 2020
Led visual development for a project by producing environment sketches and atmospheric paintings that established the game's core stylistic identity.
Lead Concept Artist at Cosmic Games Studio
October 1, 2019 - November 1, 2020
Visual Development & Hero Illustration Concept Art Pipeline: Supported senior leadership in defining the visual identity for Starquest through high-fidelity concept art and UI asset polish. Final Illustration: produced hero-level promotional illustrations and marketing assets, maintaining brand consistency across external platforms. 3D Concept Pipeline: Engineered environment sketches and texture sets using PBR workflows to optimize 2D assets for seamless 3D engine implementation.
Visual Designer at TELUS Digital
January 1, 2019 - April 1, 2019
Created illustrations and visual assets for TELUS digital marketing campaigns, maintaining strict adherence to brand guidelines.
UI/UX Designer at TELUS Digital
January 1, 2019 - April 1, 2019
Wireframing & Design Systems: Designed high-fidelity mockups and interactive prototypes for digital ecosystems, focusing on scalable information architecture. Visual Development & Style Guides: Created and maintained comprehensive UI libraries and design systems to ensure visual cohesion across all digital product touchpoints.

Education

Bachelor of Design in Illustration at OCAD University
January 1, 2015 - January 1, 2020
Bachelor of Design in Illustration at OCAD University
January 1, 2015 - January 1, 2019

Qualifications

User Experience in Game Design
May 1, 2022 - August 18, 2026
User Interface in Game Design
May 1, 2020 - August 18, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet