Hi, I’m Joshua Yoonjgune, a 3D visualization artist specializing in architectural and product imagery. I translate client concepts into photoreal visuals, leading CGI projects from concept through final render. I thrive on collaboration across disciplines and industries to deliver compelling, practical imagery that communicates a story. I’m proficient with 3D scanning, architectural visualization, Adobe Creative Suite, KeyShot, V-Ray, Substance Designer/Painter, and more. I build efficient pipelines, manage projects, and maintain design integrity across branding and packaging while staying responsive to client needs.

Joshua Yoon

Hi, I’m Joshua Yoonjgune, a 3D visualization artist specializing in architectural and product imagery. I translate client concepts into photoreal visuals, leading CGI projects from concept through final render. I thrive on collaboration across disciplines and industries to deliver compelling, practical imagery that communicates a story. I’m proficient with 3D scanning, architectural visualization, Adobe Creative Suite, KeyShot, V-Ray, Substance Designer/Painter, and more. I build efficient pipelines, manage projects, and maintain design integrity across branding and packaging while staying responsive to client needs.

Available to hire

Hi, I’m Joshua Yoonjgune, a 3D visualization artist specializing in architectural and product imagery. I translate client concepts into photoreal visuals, leading CGI projects from concept through final render. I thrive on collaboration across disciplines and industries to deliver compelling, practical imagery that communicates a story.

I’m proficient with 3D scanning, architectural visualization, Adobe Creative Suite, KeyShot, V-Ray, Substance Designer/Painter, and more. I build efficient pipelines, manage projects, and maintain design integrity across branding and packaging while staying responsive to client needs.

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Work Experience

Freelance Digital Artist at Self Employed
September 1, 2009 - Present
Consulting and specializing in graphic design, logos and renders for entrepreneurs and small businesses. Create concepts for branding, including product marketing images, cover art, and website layouts. Tell stories through image manipulation, including concept art, 2D/3D modeling, matte paintings, image retouching, texturing, and post-production. Manage all aspects of the business, including marketing, sales, client interaction, publishing, content creation, and software relevancy. Advise clients on how CGI best fits marketing needs.
Sr. CGI Visualization Artist at Marks, part of SGS & Co
May 1, 2023 - January 1, 2024
Developing and establishing a CGI department for a $200B food retail GPO client; leading 3D CGI projects and client presentations; interpreting briefs for accuracy; creating workflows and processes; upholding design integrity across adaptive projects; 3D modeling, texturing, lighting, and rendering; 3D scanning for CGI; internal DAM implementation; coordinating meetings to translate client expectations into practical CGI practices.
Sr. CGI Artist at Whirlpool Corporation
February 1, 2022 - November 1, 2022
Integral CGI artist for a Fortune 500 company, developing a CGI department across brands. Built a customized KeyShot production pipeline; set up scenes, lighting, and materials; created realistic textures; optimized 3D files for architectural and product visualizations; undertook specialty projects such as VFX and animations; developed scripts and templates to improve production and organization; collaborated with branding to align imagery with corporate identity; established internal rendering farm and standards for product imagery.
CGI Artist at Daltile
November 1, 2021 - February 1, 2022
CGI artist for product renderings and various specialty projects. Delivered high and low-poly 3D models on time; conducted R&D on 3D/photorealistic imaging technology; developed 3D interior and exterior architecture for product staging; created organic and non-organic textures; applied lighting and shading for photorealistic results.
Visualization Designer at Strand
August 1, 2021 - November 1, 2021
Visualization artist for interior/exterior renderings for DRH and other projects. Responsibilities included lighting, texturing, modeling, camera creation, rendering, and postproduction. Collaborated to ensure fast, efficient, and visually appealing imagery aligned with company standards. Updated CAD drawings in AutoCAD and Revit; prepared presentation documents with InDesign; managed multiple projects including residential, interior design, and commercial bids; contributed to marketing decks and concept development.
Architectural Visualist at Babak Studios – Contractor
June 1, 2010 - September 1, 2017
Responsible for working drawings and design representation to meet client expectations. Produced blueprints and elevations; created 3D images with modeling, lighting, texturing, and landscaping to accurately depict architectural concepts. Engaged with clients to brainstorm concepts and collaborated with internal architects, engineers, and designers to ensure safe, well-designed outcomes.
3D Environment Artist at Panzer Gaming Studios
February 1, 2012 - October 1, 2013
3D modeling assets and texturing for game environments; contributed to asset pipelines and visual quality.

Education

BS Computer Science - Digital Entertainment and Game Design at ITT Technical Institute - Anaheim, CA
September 1, 2009 - December 2, 2025
Associate of Science – Computer Drafting and Design at ITT Technical Institute - Anaheim, CA
January 11, 2030 - December 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Retail, Manufacturing, Professional Services, Real Estate & Construction