I'm a game designer based in Málaga with 10+ years of hands-on experience in designing and producing across multiple genres and platforms. I’ve collaborated with small indie teams as well as larger studios, fusing freelance and studio work to deliver cohesive gameplay experiences. I consider myself a well-rounded generalist who can contribute across design, production, and coordination, adapting to a variety of roles and teams.

Gustavo Bazerque

I'm a game designer based in Málaga with 10+ years of hands-on experience in designing and producing across multiple genres and platforms. I’ve collaborated with small indie teams as well as larger studios, fusing freelance and studio work to deliver cohesive gameplay experiences. I consider myself a well-rounded generalist who can contribute across design, production, and coordination, adapting to a variety of roles and teams.

Available to hire

I’m a game designer based in Málaga with 10+ years of hands-on experience in designing and producing across multiple genres and platforms. I’ve collaborated with small indie teams as well as larger studios, fusing freelance and studio work to deliver cohesive gameplay experiences. I consider myself a well-rounded generalist who can contribute across design, production, and coordination, adapting to a variety of roles and teams.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Senior Game Designer at Mindbits
March 1, 2024 - Present
Projects: Fire & Rescue - Fore VR on PC/Mobile for Horizons Worlds; Paint the Block - Fore VR mobile sandbox hangout game for Horizons Worlds. Role focused on senior game design, prototyping, and coordinating cross-platform experiences.
Game Design Professor at Universidad Nacional Scalabrini Ortiz
March 1, 2024 - August 31, 2024
Taught a third-level degree course titled 'Desarrollando videojuegos'.
Senior Game Designer and Producer at Globant Gaming Studio
October 1, 2017 - March 31, 2024
Content/level design research and training; led teams of novice designers to research and build on Sandbox/UEFN and other platforms; trained teams in using tools and level design best practices to create client-focused experiences. Worked on projects such as The Watch (Pyramid Watch PC) with Unity 3D; used Confluence and Jira; collaborated with EA Vancouver on UFC titles.
Narrative Designer at The Other Guys
July 1, 2016 - April 30, 2017
Narrative design for interactive Journals of the Unknown series.
Game Designer at Jam City
May 1, 2015 - June 30, 2016
Game and level design on Live Ops titles Pain t Monsters and Panda.
Game Designer / Producer at Heavy Boat
April 1, 2014 - March 31, 2015
Grudgeball: Enter the Chaosphere; Mixels Rush; prototyping to full release using Cocos2d tooling.
Board Game Designer at BakeNeko Studio
December 1, 2012 - November 30, 2017
Board game design for Jardines de Babilonia and related titles.
Game Designer / Associate Producer at Joju Games
April 1, 2012 - September 30, 2012
Design and co-production on The Jewels of the Amazon and Rainbow Rush (Facebook games) for SGN.
Game Designer / Product Owner at Heavy Boat
April 1, 2014 - March 1, 2015
Grudgeball: Enter the Chaosphere (Cartoon Network), Mixels Rush; led prototype-to-release cycle and product ownership, including Cocos2d-based mobile tooling and iterations.
Board Game Designer at Bakene Studio
December 1, 2012 - November 1, 2017
Designed an indie abstract strategy board game: Jardines de Babilonia; led game concept, mechanics, and design iterations.

Education

at Universidad Nacional Scalabrini Ortiz
January 11, 2030 - January 3, 2026

Qualifications

Mastering Game Mechanics Bootcamp
January 11, 2030 - January 3, 2026
Unreal Engine Blueprint
January 11, 2030 - January 3, 2026
Mastering Game Mechanics Bootcamp
January 11, 2030 - January 3, 2026
Unreal Engine Blueprint
January 11, 2030 - January 3, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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