I am a game developer with experience in Unity and C#, focused on mobile games, multiplayer systems, and Live Ops. Throughout my career, I have worked across the full development cycle, from gameplay architecture to store publishing, with experience in commercial projects that reached the market.

Gustavo

I am a game developer with experience in Unity and C#, focused on mobile games, multiplayer systems, and Live Ops. Throughout my career, I have worked across the full development cycle, from gameplay architecture to store publishing, with experience in commercial projects that reached the market.

Available to hire

I am a game developer with experience in Unity and C#, focused on mobile games, multiplayer systems, and Live Ops.
Throughout my career, I have worked across the full development cycle, from gameplay architecture to store
publishing, with experience in commercial projects that reached the market.

See more

Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent
Portuguese
Fluent

Work Experience

Game Developer at OutWorld Studio
February 1, 2022 - August 1, 2023
Developed a Unity-based multiplayer mobile project; configured PlayFab for Remote Config and content management; implemented Unity Game Services Cloud Build and Addressables for level updates; created UI assets and visuals to enhance game feel; implemented real-time observability with Sentry and release automations via GitHub Actions; increased productivity by 45% through AI-assisted task automation.
Unity Developer at Buraco
August 1, 2023 - Present
Unity Developer on the multiplayer mobile game Buraco, focusing on gameplay, networking, monetization, and release; architecture of a state-oriented layer for synchronization of gameplay, UI, animations, and server events; real-time communication via WebSocket with auto-reconnect and session recovery; development of gameplay systems (hands, melds, discard, turns, scoring, and rule variants); integration of Unity IAP, Firebase Analytics, Remote Config, push notifications, and WebView authentication; production observability with Sentry and release automation via GitHub Actions; productivity boosted by 45% through AI-assisted repetitive task automation.

Education

Postgraduate Degree in Artistic Production for Digital Games at Faculdade Mélies
January 1, 2021 - January 1, 2022
Technologist Degree in Digital Games Programming at Centro Universitário Eniac
January 1, 2018 - January 1, 2020

Qualifications

English — Fluent
January 11, 2030 - May 27, 2026
Portuguese — Native
January 11, 2030 - May 27, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate

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