Very Hard working that does what I can within any given day timeframe. Have learned to not overwork my ability and learn good strategies to reduce burnout. Has a High belief of always self improvement

Gregory Vickers

Very Hard working that does what I can within any given day timeframe. Have learned to not overwork my ability and learn good strategies to reduce burnout. Has a High belief of always self improvement

Available to hire

Very Hard working that does what I can within any given day timeframe.
Have learned to not overwork my ability and learn good strategies to reduce burnout. Has a High belief of always self improvement

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Experience Level

Expert
Intermediate
Intermediate
Intermediate

Work Experience

Junior Level Designer at Forbidden Kemono LLC
July 20, 2025 - November 20, 2025
Researched game design documents; completed tasks as provided by Lead Level Designer. Collaborated on GitHub and attended weekly meetings to stay up to date on progress. Worked closely with animators, artists, and programmers.
Level Designer at Desert of Desperation
February 20, 2025 - May 20, 2025
Documented mood boards, 2D maps, and level design; created blockouts using Unreal Engine modeling tools. Conducted playtests and iterated based on feedback notes and recordings. Implemented mood and narrative assets; prototyped a sandbox environment that fits the narrative and scope using Unreal Engine 5.

Education

Bachelor of Science in Game Design at Full Sail University
May 4, 2020 - September 30, 2022

Qualifications

Level
January 22, 2026 - January 22, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment