Hi, I’m Hugo B. Desautels, a multidisciplinary digital artist focused on concept art and digital sculpting. I specialize in stylized 20/30 illustration and character-driven visual development, translating ideas into production-ready 3D assets and assets across 2D/3D pipelines. I love guiding concepts from idea to manufacturing, collaborating across disciplines, and mentoring emerging artists in visual storytelling and art direction.
I’ve built a workflow that blends 2D concepts with 3D production, including board game asset development, tokens and figurines, and cross-functional collaboration to fit production constraints. When I’m not creating, I enjoy teaching and sharing techniques in motion design, 3D tools, and storytelling.
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-Personal non-commercial project-
Inspired by the standard theatrical poster format, adapted to a 3:4 aspect ratio.
The concept behind this illustration is my personal interpretation of the spirit of late ’70s to early ’80s B-movie horror poster art — a kind of cinematic delirium à la Frank Zappa.
*Original creation
Note: To save time, I revisited a rigged 3D spider model that I originally made several years ago, along with various 3D kitbash elements to establish the scene’s foundation. Everything was then refined, adjusted, and hand-painted — an essential part of my process, as I enjoy creating by hand.
*This piece was created without the use of AI-generated imagery.
Link:
This showreel combines concept art, digital sculpting, and prop modeling, all based on a well-known theme: Mars Attacks!
In this interpretation, I created a visual that blends Wally Wood’s original style with Norman Saunders’ illustrations on Topps cards (1962), as well as the whimsical and humorous aspects echoing the 1996 film directed by Tim Burton.
Music: Original composition created exclusively for this presentation.
The soundtrack is more “organic” when introducing the character and more techno when showcasing the prop. It mixes genres with a range of sounds from the 1960s (the years the subject was created) and the 1990s, coinciding with the film’s release. It’s funky, mysterious, a touch horrific, but above all, comical.
That’s exactly what it’s about.
*Note: This presentation can be considered both a showreel and a demo reel.
Software used:
Visual: ZBrush, Blender, Photoshop, Illustrator, Substance 3D, After Effects, Premiere Pro, DaVinci Resolve
Audio: Reaper
*I do not use AI to create images and sound in my work; everything is original.
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