Heather Crank is a multi-disciplinary creative working across graphic design, motion/visual effects, and generative AI. She brings a BFA background in software and hands-on experience delivering design, training, and digital content for educational and AI-focused initiatives. She is also an award-recognized artist and podcaster, combining tools like Adobe Creative Suite with modern AI workflows to create visual systems, prototypes, and media for teams and conferences—helping shape practical, ethical applications of AI in education and creative production.

Heather Crank

Heather Crank is a multi-disciplinary creative working across graphic design, motion/visual effects, and generative AI. She brings a BFA background in software and hands-on experience delivering design, training, and digital content for educational and AI-focused initiatives. She is also an award-recognized artist and podcaster, combining tools like Adobe Creative Suite with modern AI workflows to create visual systems, prototypes, and media for teams and conferences—helping shape practical, ethical applications of AI in education and creative production.

Available to hire

Heather Crank is a multi-disciplinary creative working across graphic design, motion/visual effects, and generative AI. She brings a BFA background in software and hands-on experience delivering design, training, and digital content for educational and AI-focused initiatives.

She is also an award-recognized artist and podcaster, combining tools like Adobe Creative Suite with modern AI workflows to create visual systems, prototypes, and media for teams and conferences—helping shape practical, ethical applications of AI in education and creative production.

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Work Experience

GenAI Fabric Design / Virtual workshop contributor at Future of AI & Education events (various)
January 1, 2025 - January 1, 2026
Presented and contributed to workshops focused on the future of AI and education, including generative AI design and applied creative techniques.
GenAI Design team / Workshop at Salesforce (virtual)
January 1, 2024 - January 1, 2025
Worked as part of a generative AI design team and contributed to virtual workshops and content creation supporting AI and design outcomes.
Motion/Design | GenAI workshop contributor at University/Workshop program (University of L.A.)
January 1, 2023 - January 1, 2024
Participated in teaching and workshop activities focused on AI and education, including generative AI applications and practical creative workflows.
GenAI design / Program work at TEDx Bend
January 1, 2020 - Present
Delivered a TEDx talk centered on the theme 'The Future isn’t generated, it’s chosen', contributing to public-facing education and creative AI perspective.
Graphic Design / Motion Design at Parachute Homes
January 1, 2016 - January 1, 2023
Worked on design and production tasks supporting company needs, likely including marketing or digital content production.
Senior Motion/Design / AI Design at DSGN Conf.
January 1, 2015 - January 1, 2023
Contributed to creative direction and design work connected to conference activities, workshops, and digital content delivery.
Virtual / Creative Design (Metafour / mixed media) at Prologis
January 1, 2011 - January 1, 2015
Contributed design/creative work connected to virtual initiatives and media production.
Art Director | Motion/Design | GenAI Art Director at BND (brand/design)
December 31, 2010 - December 31, 2014
Directed and supported creative production across design, concept, and generative AI content. Worked on multi-disciplinary creative efforts including motion/visual direction, graphic/visual systems, and AI-assisted design workflows.

Education

BFA at California College of the Arts
January 1, 2002 - August 19, 2026

Qualifications

Silver IDA (award)
January 1, 2015 - August 19, 2026
Insight Award
January 1, 2006 - August 19, 2026
Adobe Achievement Award
January 1, 2002 - August 19, 2026

Industry Experience

Education, Media & Entertainment, Software & Internet, Professional Services