Hi, I'm Hassen Hattab, a 3D designer with a focus on character and environment modeling, texturing, rigging, and animation. After 11 years in the 3D production industry, I founded my own studio and specialize in creating and developing video games. I’ve worked on several projects and proven my efficiency in various tasks such as character and environment modeling, PBR texturing and baking, rigging, animation, and clothing simulation. I love collaborating with teams to turn concepts into believable 3D assets, and I’m proficient with Blender, Maya, ZBrush, Substance Painter/Designer, and industry-standard suites like Unreal and Unity. I enjoy exploring cloth simulation, asset-driven workflows, and creating immersive visuals for games and interactive media.

Hassen Hattab

Hi, I'm Hassen Hattab, a 3D designer with a focus on character and environment modeling, texturing, rigging, and animation. After 11 years in the 3D production industry, I founded my own studio and specialize in creating and developing video games. I’ve worked on several projects and proven my efficiency in various tasks such as character and environment modeling, PBR texturing and baking, rigging, animation, and clothing simulation. I love collaborating with teams to turn concepts into believable 3D assets, and I’m proficient with Blender, Maya, ZBrush, Substance Painter/Designer, and industry-standard suites like Unreal and Unity. I enjoy exploring cloth simulation, asset-driven workflows, and creating immersive visuals for games and interactive media.

Available to hire

Hi, I’m Hassen Hattab, a 3D designer with a focus on character and environment modeling, texturing, rigging, and animation. After 11 years in the 3D production industry, I founded my own studio and specialize in creating and developing video games. I’ve worked on several projects and proven my efficiency in various tasks such as character and environment modeling, PBR texturing and baking, rigging, animation, and clothing simulation.

I love collaborating with teams to turn concepts into believable 3D assets, and I’m proficient with Blender, Maya, ZBrush, Substance Painter/Designer, and industry-standard suites like Unreal and Unity. I enjoy exploring cloth simulation, asset-driven workflows, and creating immersive visuals for games and interactive media.

See more

Language

English
Advanced
French
Intermediate
Arabic
Fluent

Work Experience

Founder at NineTails
January 1, 2019 - Present
Founded own studio focused on creating and developing video games.
Character Modeler at VOXEL3D
January 1, 2018 - January 1, 2019
Character modeling for games; asset creation.
Cloth Modeler at The Full Room
January 1, 2017 - January 1, 2018
3D cloth modeling; rigging and animation; clothing assets.
Character Modeler at CGS
January 1, 2016 - January 1, 2017
3D character modeling.
3D Modeler at Freelance / Self-employed
January 1, 2015 - January 1, 2016
3D character modeling, asset modeling for mobile apps; interior/exterior visualization; Hololens virtual tours.
3D Cloth Modeler at The Full Room
January 1, 2017 - January 1, 2018
Cloth modeling, rigging, and animation; prepared assets for mobile apps and games; cloth simulation.
3D Character Modeling, Rigging & Animation at Self-Employed / Freelance
January 1, 2016 - January 1, 2017
Character modeling, rigging, animation; clothing simulation; asset and environment modeling; interior and exterior scenes.
3D Character Modeler at CGS
January 1, 2015 - January 1, 2016
3D character modeling for games and visualization; creation of high-quality assets.
3D Modeler at For Deco
January 1, 2014 - January 1, 2015
3D modeling for decorative projects, interior visuals, and product visualization.

Education

Diploma in Interior Design at School of Design Sciences and Technologies
January 1, 2012 - January 1, 2015
Diploma in Interior Design at School of Design Sciences and Technologies
January 1, 2012 - December 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet