Hi, I’m Hassen Hattab, a 3D designer with a focus on character and environment modeling, texturing, rigging, and animation. After 11 years in the 3D production industry, I founded my own studio and specialize in creating and developing video games. I’ve worked on several projects and proven my efficiency in various tasks such as character and environment modeling, PBR texturing and baking, rigging, animation, and clothing simulation.
I love collaborating with teams to turn concepts into believable 3D assets, and I’m proficient with Blender, Maya, ZBrush, Substance Painter/Designer, and industry-standard suites like Unreal and Unity. I enjoy exploring cloth simulation, asset-driven workflows, and creating immersive visuals for games and interactive media.
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