It’s nice to meet you—I’m Elinor Kwei, a character and creature designer who loves building narrative-focused worlds through visual art. My favorite work blends story and design: from creating expressive characters and fantasy creatures to shaping the environments that help those stories feel alive. I enjoy bringing ideas to life in both 2D and 3D, whether that means sculpting and animation, developing concept art, or painting backgrounds for sequenced moments. I also like collaborating in a team pipeline, giving clear art direction early, and communicating effectively so the final visuals match the story’s intent.

Elinor Kwei

It’s nice to meet you—I’m Elinor Kwei, a character and creature designer who loves building narrative-focused worlds through visual art. My favorite work blends story and design: from creating expressive characters and fantasy creatures to shaping the environments that help those stories feel alive. I enjoy bringing ideas to life in both 2D and 3D, whether that means sculpting and animation, developing concept art, or painting backgrounds for sequenced moments. I also like collaborating in a team pipeline, giving clear art direction early, and communicating effectively so the final visuals match the story’s intent.

Available to hire

It’s nice to meet you—I’m Elinor Kwei, a character and creature designer who loves building narrative-focused worlds through visual art. My favorite work blends story and design: from creating expressive characters and fantasy creatures to shaping the environments that help those stories feel alive.

I enjoy bringing ideas to life in both 2D and 3D, whether that means sculpting and animation, developing concept art, or painting backgrounds for sequenced moments. I also like collaborating in a team pipeline, giving clear art direction early, and communicating effectively so the final visuals match the story’s intent.

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Work Experience

Advised for Art Direction Decisions (Concept Artist - Plantlife) at USC Games - BAAC
January 1, 2025 - January 1, 2026
Provided early input on art direction decisions during production, helping align visual goals from the start. Worked as a concept artist for plantlife, generating visual ideas that informed later assets and presentation. Produced animated creature/game 3D animations as part of the team’s art output.
Art Director / Generalist at UCS Games - Smoke Break
January 1, 2024 - January 1, 2025
Served as art director/generalist for the project, focusing on visual development and team direction. Guided background and texture-related production to maintain the project’s overall style while supporting multiple assets (characters, environments, and prop concepts) under a coordinated pipeline.
Art Direction / Background Art Lead (Art 'Bible' / Lookbook) at Pale Blue Dot Films - Heathens
January 1, 2024 - January 1, 2025
Led a student-run art team alongside the producer to create the visual and technical art package for the project “Smoke Break.” Developed an art lookbook ("Art Bible") to standardize style and guide production. Contributed across multiple characters and environments and supported prop concept work, including 3D texture work for the environments.
Background Artist / Art Support at USC Games - BAAC
January 1, 2023 - January 1, 2025
Painted background elements for sequences while working with a small student team. Collaborated through an art pipeline, communicating efficiently with teammates to meet tight schedules and keep assets consistent with the project’s look and pacing.

Education

Bachelor of Fine Arts (Game Art / Technical Art - Specialization) at Orange County School of the Arts, University of Southern California
January 1, 2017 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education