I am a 3D Environment Artist with over 4 years of hands-on experience in creating immersive 3D environments and props. I specialize in hard surface modeling, environment art, sculpting, 2D texture map painting, and content creation workflows, balancing both artistic direction and technical constraints. My passion lies in leading multidisciplinary teams and driving projects that merge art and technology for compelling game and interactive experiences. I have co-led and contributed to award-winning projects such as Schrödinger and Vigil, gaining recognition for excellence in visual design, technology, and storytelling.
Currently based in Gothenburg, Sweden, I engage in freelance art and design work, teaching assistant roles, and internships where I continuously develop my expertise in environment art, 3D modeling, and animation. I enjoy attending industry conferences and game jams to stay connected and inspired in the fast-evolving creative tech space.
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