I am a 3D Environment Artist with over 4 years of hands-on experience in creating immersive 3D environments and props. I specialize in hard surface modeling, environment art, sculpting, 2D texture map painting, and content creation workflows, balancing both artistic direction and technical constraints. My passion lies in leading multidisciplinary teams and driving projects that merge art and technology for compelling game and interactive experiences. I have co-led and contributed to award-winning projects such as Schrödinger and Vigil, gaining recognition for excellence in visual design, technology, and storytelling. Currently based in Gothenburg, Sweden, I engage in freelance art and design work, teaching assistant roles, and internships where I continuously develop my expertise in environment art, 3D modeling, and animation. I enjoy attending industry conferences and game jams to stay connected and inspired in the fast-evolving creative tech space.

Hammad Shahid

I am a 3D Environment Artist with over 4 years of hands-on experience in creating immersive 3D environments and props. I specialize in hard surface modeling, environment art, sculpting, 2D texture map painting, and content creation workflows, balancing both artistic direction and technical constraints. My passion lies in leading multidisciplinary teams and driving projects that merge art and technology for compelling game and interactive experiences. I have co-led and contributed to award-winning projects such as Schrödinger and Vigil, gaining recognition for excellence in visual design, technology, and storytelling. Currently based in Gothenburg, Sweden, I engage in freelance art and design work, teaching assistant roles, and internships where I continuously develop my expertise in environment art, 3D modeling, and animation. I enjoy attending industry conferences and game jams to stay connected and inspired in the fast-evolving creative tech space.

Available to hire

I am a 3D Environment Artist with over 4 years of hands-on experience in creating immersive 3D environments and props. I specialize in hard surface modeling, environment art, sculpting, 2D texture map painting, and content creation workflows, balancing both artistic direction and technical constraints. My passion lies in leading multidisciplinary teams and driving projects that merge art and technology for compelling game and interactive experiences. I have co-led and contributed to award-winning projects such as Schrödinger and Vigil, gaining recognition for excellence in visual design, technology, and storytelling.

Currently based in Gothenburg, Sweden, I engage in freelance art and design work, teaching assistant roles, and internships where I continuously develop my expertise in environment art, 3D modeling, and animation. I enjoy attending industry conferences and game jams to stay connected and inspired in the fast-evolving creative tech space.

See more

Language

English
Fluent
Urdu
Intermediate
Swedish
Beginner

Work Experience

Teaching Assistant for 3D Modelling and Environment Course at Uppsala University
January 31, 2025 - September 2, 2025
Assisted in instructing and mentoring students in 3D modeling, environment design, and asset optimization for real-time engines. Guided students in PBR texturing workflows, modular asset creation, level composition, and scene readability best practices.
Freelance Artist and Designer at Remote (based in Visby, Sweden)
October 31, 2024 - September 2, 2025
Collaborated on diverse creative projects for startups, indie game developers, and content creators across multiple platforms. Produced graphic design, motion graphics, key art for Steam titles, and bespoke commissions tailored to brand identity and audience engagement.
3D Motion Artist Internship at Omoi, Stockholm
August 31, 2025 - September 2, 2025
Produced high-quality pre-rendered 3D animations and high-resolution renders for client websites, brand identities, and investor pitch decks. Developed visual narratives and motion assets tailored to startup brands. Explored stylized workflows, Unity shader development, and real-time workflows in Unreal Engine while sharpening animation principles and visual communication skills.

Education

Bachelor’s in Game Design and Graphics at Uppsala University
January 11, 2030 - September 2, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet