Unity/C# developer with 4+ years shipping 10+ titles across Android, iOS, WebGL, and PC—solo and as a team lead. I focus on mobile-first gameplay systems, performance optimization, and clean modular architecture. I’ve led small teams, mentored junior developers, and successfully delivered features end-to-end—from gameplay and level design to analytics, ads, and store submission—while maintaining strong deadlines and code quality.

Muhammad Hamza Jahangir

Unity/C# developer with 4+ years shipping 10+ titles across Android, iOS, WebGL, and PC—solo and as a team lead. I focus on mobile-first gameplay systems, performance optimization, and clean modular architecture. I’ve led small teams, mentored junior developers, and successfully delivered features end-to-end—from gameplay and level design to analytics, ads, and store submission—while maintaining strong deadlines and code quality.

Available to hire

Unity/C# developer with 4+ years shipping 10+ titles across Android, iOS, WebGL, and PC—solo and as a team lead. I focus on mobile-first gameplay systems, performance optimization, and clean modular architecture.

I’ve led small teams, mentored junior developers, and successfully delivered features end-to-end—from gameplay and level design to analytics, ads, and store submission—while maintaining strong deadlines and code quality.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Game Developer at Play 3Studio (Remote)
January 1, 2023 - Present
Solo developer shipped SmashRunner and MobShooter, owning gameplay programming, level design, sound, ad integration, and store submission end-to-end. Streamlined build-to-submission pipeline by streamlining Gradle configs and Android manifest management. Integrated PlayFab authentication and leaderboards to deliver live-service features for indie projects without backend overhead. Additionally, directs You May Never Leave as QA Lead and Creative Director, building atmosphere and unguided player discovery.
Game Developer at Play 3Studio
January 1, 2023 - Present
Solo developer shipping SmashRunner and MobShooter: handled 100% gameplay programming, level design, sound, ad integration, and store submission. Streamlined build-to-submission pipeline (days to hours) by optimizing Gradle configs and Android manifest management. Integrated PlayFab authentication and leaderboards to deliver live-service features without backend overhead. Currently directing You May Never Leave (horror-puzzle) as QA Lead and Creative Director, building systems that emphasize atmosphere and unguided player discovery.
Game Developer (Team Lead) at GenITeam Solutions
January 1, 2022 - January 1, 2023
Led a team of 4 junior developers by establishing singleton and event-driven frameworks that reduced critical bug rates. Optimized WebGL builds by reducing build size from ~80MB to under 30MB and cutting load time from 60s to under 20s (65%+ improvement). Delivered Meta Royale as Lead Dev, owning level design, animation systems, health mechanics, and full game flow. Led a 3-person team for Mysten Labs NFT Pet Game, focusing on cozy pet care and evolution mechanics with blockchain character ownership.
Game Developer at GenITeam Solutions
January 1, 2022 - January 1, 2023
Led a team of 4 junior developers; established singleton and event-driven frameworks that reduced critical bug rates. Optimized WebGL performance—reduced build size from ~80MB to under 30MB and load time from ~60s to under 20s (65%+ improvement). Delivered Meta Royale (2D NFT multiplayer fighter) as Lead Dev, owning level design, animation systems, health mechanics, and overall game flow. Led the Mysten Labs NFT Pet Game (team of 3) focusing on cozy pet care and blockchain character ownership.
Junior Game Developer at GenITeam Solutions
January 1, 2020 - January 1, 2022
Built gameplay features, UI systems, and interactive mechanics for international client projects targeting Android and WebGL. Contributed to a 5-game Kids Educational WebGL Suite covering numeracy, literacy, and cognition, deployed in classroom environments.

Education

BSc Software Engineering (CGPA 3.25/4.00) at University of Central Punjab, Lahore
January 11, 2030 - August 25, 2026
BSc Software Engineering at University of Central Punjab
January 11, 2030 - August 25, 2026
BSc Software Engineering (CGPA 3.25/4.00) at University of Central Punjab, Lahore
January 1, 2016 - January 1, 2020
BSc Software Engineering (CGPA 3.25/4.00) at University of Central Punjab, Lahore
January 1, 2016 - January 1, 2020

Qualifications

Industry Experience

Gaming, Software & Internet, Media & Entertainment