15 Years in Multi-Platform & Multi-Genre Games Veteran game developer delivering engaging PC, mobile, web, VR, and AR titles across genres from casual and educational to action and MMO. Strong background in mathematics, algorithms, and software architecture, with a proven ability to design and implement scalable, high-performance game systems. PORTFOLIO: _Website not available. Sign in: https://www.twine.net/signup_

Hanna Abukhouskaya

15 Years in Multi-Platform & Multi-Genre Games Veteran game developer delivering engaging PC, mobile, web, VR, and AR titles across genres from casual and educational to action and MMO. Strong background in mathematics, algorithms, and software architecture, with a proven ability to design and implement scalable, high-performance game systems. PORTFOLIO: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

15 Years in Multi-Platform & Multi-Genre Games

Veteran game developer delivering engaging PC, mobile, web, VR, and AR titles across genres from casual and educational to action and MMO. Strong background in mathematics, algorithms, and software architecture, with a proven ability to design and implement scalable, high-performance game systems.

PORTFOLIO:
Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert

Work Experience

Unity Developer at GGG Games
July 1, 2024 - Present
Led development of Slam Clash!, a competitive casual mobile game inspired by retro cap-slamming mechanics (Unity, C#; DOTween, UniTask, VContainer, Firebase, In-App Purchasing; Git, Jira).
Lead Unity Developer at Bear Games
December 1, 2023 - June 1, 2024
Led development of a platformer — Comix World (Unity, C#; DOTween, UniTask, Zenject; Git, Asana).
Lead Unity Developer at Exposit LLC
May 1, 2022 - November 30, 2023
Led development of a mobile kitty tamagotchi with AR — My Cat; led development of a mobile AR pet simulator — Tamadog; sole development of a VR reconstruction — Volpa Synagogue (Unity, C#; DOTween, ARCore, ARKit, UniTask, Gandalf, Firebase, In-App Purchasing, Zenject).
Unity Developer at Thundermark
August 1, 2021 - April 30, 2022
Client-side development of a mobile aim trainer — Aim Lab Mobile (Unity, C#; Git, Jira).
Unity Developer at Intel lectoKids
March 1, 2020 - August 31, 2021
Client-side development of education apps for children ages 3-7 (Intel lectoKids Learning Games, Intel lectoKids English 4 Kids, Intel lectoKids Stories & Songs) (Unity, C#; AVPRO Player, DOTween; Git, Asana).
Unity Developer at BigWay Games
July 1, 2019 - March 31, 2020
Development of a cross-platform scrolling MOBA for Android and PC - Claw Paw Clash (Unity, C#; Photon, PlayFab; Git, Trello).
Unity Developer at Wisebits Group
February 1, 2018 - June 30, 2019
Development of a VR media player with integrated browser GizmoVR for Oculus (Rift, Go, Gear VR), Vive, WMR, Daydream, and Cardboard (Unity, C#; OVRPlugin, OpenVR, AVPRO Player, UMP; Git, Jira).
Lead Unity Developer at CarX Technologies
August 1, 2017 - November 30, 2017
Development of a cross-platform drift game CarX Drift Racing 2 for Android and iOS (Unity, C#; Git, Jira).
Lead Unity Developer at Unnyhog LLC
March 1, 2016 - December 31, 2016
Led the development of the client and server sides of a cross-platform MMORTS+MOBA game Unnyworld for iOS, Android, PC (Unity, C#, Facebook GameRoom; Git, Asana, Assembla).
Unity Developer at freelance
December 1, 2015 - January 31, 2016
Sole development of casual 2d-games for iOS/Android (C#, Unity, UnityGUI, In-App Purchases, Facebook, Chartboost, UnityAds, Rate-MyApp).
Unity Developer at Playtagon Ltd
June 1, 2014 - October 31, 2015
Led the client-side development of a MOBA League of Pirates for iOS (Unity, C#, UnityGUI, NData, Ninject, Fuseboxx, In-Apps, Facebook); client-side development of a MOBA Heroes Rage for iOS (Unity, C#, UnityGUI, NGUI, NData, Ninject, Fuseboxx, In-Apps, Facebook).
Unity Developer at Sky-Games Co
November 1, 2011 - May 31, 2014
Development of the client and server sides of the MMORPG Sky Knights Online (C#, Unity, AssetServer; Java, Scala, TortoiseSVN); development of tablet alpha WOWP Blitz for Android and iOS (C#, Unity, Asset server); development of scrolling shooter WOWP prequel for tablets (C#, Unity, Asset server).
C++/OpenGL developer at AGAT-System
August 1, 2008 - October 31, 2011
Development of algorithms and software to render and 3D-visualize digital maps of the earth surface and air environment; development of algorithms to predict trajectories of artificial Earth satellites; emulators of interactive control centers.

Education

at Belarusian State University
January 11, 2030 - February 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert

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