Hi, I’m a Berlin-based audio engineer and sound artist specialising in immersive and spatial audio. I work with Dolby Atmos, Ambisonics, binaural rendering and other multichannel formats, focusing on what you describe as “5D mastering”: spatial depth, clarity and low listening fatigue across headphones and speaker setups. I’ve designed and mixed participatory and mindfulness-oriented listening experiences before, and I’m used to mentoring non-technical teams and building clear, remote-friendly workflows for educational and cultural projects. I’d be very happy to support you in shaping an audio approach that is both technically rigorous and genuinely caring for oncology communities.
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• Sound designer for theatre productions
• Freelance sound engineer in venues such as Festsaal Kreuzberg, Fluxbau, BiNuu.
• Produced and edited podcasts for clients including Workday, Smack Hospitality, Digital Kompakt, Goldnetz e.V.
• Established and manage a professional studio for music production, mixing, and immersive sound design.
• Delivered projects in stereo, Dolby Atmos, and multichannel formats for artists, theatre, and institutions.
• Created foley effects and soundtracks to enhance realism and immersion.
• Specialized in remote workflows, ensuring efficient delivery for international clients.
• Produced and edited podcasts and spoken-word formats, ensuring intelligibility, consistency and low listening fatigue for long-form headphone listening.
• Designed and produced immersive audio projects using ambisonics and advanced spatialisation.
• Conducted field recordings and impulse responses to document acoustic heritage.
• Created content for VR/360° platforms and interactive installations.
• Provided technical guidance and mentoring on spatial audio workflows to artists, researchers and cultural institutions.
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