3D Character Animator from Nottingham with 14 years of animation experience, a bachelor's degree in Animation, and 3 years of professional experience creating gameplay and cinematic animation for shipped games. As the sole animator on Fun With Ragdolls Plus, I delivered more than 25 minutes of cutscene animation alongside a library of around 100 game-ready animations. I’m passionate about creating expressive animations that serve to enhance both story and character, paying careful attention to believable weight, timing and satisfying motion.

Harry Stein

3D Character Animator from Nottingham with 14 years of animation experience, a bachelor's degree in Animation, and 3 years of professional experience creating gameplay and cinematic animation for shipped games. As the sole animator on Fun With Ragdolls Plus, I delivered more than 25 minutes of cutscene animation alongside a library of around 100 game-ready animations. I’m passionate about creating expressive animations that serve to enhance both story and character, paying careful attention to believable weight, timing and satisfying motion.

Available to hire

3D Character Animator from Nottingham with 14 years of animation experience, a bachelor’s degree in Animation, and 3 years of professional experience creating gameplay and cinematic animation for shipped games. As the sole animator on Fun With Ragdolls Plus, I delivered more than 25 minutes of cutscene animation alongside a library of around 100 game-ready animations. I’m passionate about creating expressive animations that serve to enhance both story and character, paying careful attention to believable weight, timing and satisfying motion.

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Language

English
Fluent

Work Experience

3D Cinematics Animator, Gameplay Animator at Fun With Ragdolls Plus Sole
April 1, 2023 - April 1, 2026
Delivered over 25 minutes of high-quality cutscene animation, spanning emotional storytelling and dynamic action sequences. Produced a comprehensive library of ~100 game-ready animations, including locomotion, combat mechanics, and characterful NPC animations. Represented the team by presenting a playable demo at PAX 2024 in Boston. Animation work received strong praise in player reviews on Steam, contributing to positive reception. Adapted quickly to new production pipelines and workflows, and developed production proficiency in Cinema 4D.
3D Generalist (Instructional Video) at Argos Support (commissioned by TMTI)
January 1, 2023 - January 31, 2023
Created a technical instructional animation demonstrating the battery cover release mechanism of a TV remote for Argos Support. Clearly communicated internal latch functionality while matching the established Argos instructional visual style. Completed within a two-week timeframe, creating all assets from scratch and working independently from concept through final animation.
3D Generalist, Editor (Educational Film) at Nottingham Trent University
March 1, 2021 - April 30, 2021
Collaborated within a team of four to produce a three-minute animated short on black hole science for the university’s Physics department. Contributed across multiple production areas, including 3D animation, asset creation, rigging, compositing, editing, and research.

Education

BA (Hons) Animation – High 2:1 at Nottingham Trent University
September 1, 2019 - June 30, 2022
A-Levels / GCSE at The Blue School, Wells
June 1, 2014 - June 30, 2018

Qualifications

BA (Hons) Animation
September 9, 2019 - June 24, 2022

Industry Experience

Media & Entertainment, Education, Gaming
    Sole Cinematic & Gameplay Animator - Fun With Ragdolls Plus

    I spent three years as the sole 3D Character Animator on “Fun With Ragdolls Plus”. Working remotely as part of a small independent team, I was responsible for delivering all of the animation for the project, amounting to 25 minutes of cutscenes and around 100 game-ready animations. From planning shots and camera animation, through to blocking, iteration and final polish, I took ownership of the entire animation pipeline while working closely with the project lead to ensure every performance supported and enhanced the creative vision.

    Being the sole animator required handling diverse responsibilities. I managed my own workload, established efficient custom workflows, solved production challenges independently, and maintained consistent style and quality across both cinematic and gameplay content. That experience taught me how to take ownership of my work, adapt quickly to feedback, and reliably deliver excellent results that exceed what’s expected of me.

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