Hi, I’m Mikkel Høgh, a game artist specializing in stylized, emotionally resonant experiences. With over five years of hands-on work in 2D and 3D asset creation, animation, and more than four years in game development, I thrive in full-pipeline workflows and love collaborating with teams to bring visually engaging games to life. I enjoy shaping art directions with game directors, building optimized assets that perform well in production, and using practical effects to deepen storytelling — from character design and environments to shaders, particle systems, and polish passes. I’m a friendly teammate who adapts quickly and loves turning ideas into immersive visuals.

Mikkel Høgh

Hi, I’m Mikkel Høgh, a game artist specializing in stylized, emotionally resonant experiences. With over five years of hands-on work in 2D and 3D asset creation, animation, and more than four years in game development, I thrive in full-pipeline workflows and love collaborating with teams to bring visually engaging games to life. I enjoy shaping art directions with game directors, building optimized assets that perform well in production, and using practical effects to deepen storytelling — from character design and environments to shaders, particle systems, and polish passes. I’m a friendly teammate who adapts quickly and loves turning ideas into immersive visuals.

Available to hire

Hi, I’m Mikkel Høgh, a game artist specializing in stylized, emotionally resonant experiences. With over five years of hands-on work in 2D and 3D asset creation, animation, and more than four years in game development, I thrive in full-pipeline workflows and love collaborating with teams to bring visually engaging games to life.

I enjoy shaping art directions with game directors, building optimized assets that perform well in production, and using practical effects to deepen storytelling — from character design and environments to shaders, particle systems, and polish passes. I’m a friendly teammate who adapts quickly and loves turning ideas into immersive visuals.

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Work Experience

Freelance 3D Artist / Game Artist at Freelance
February 1, 2025 - Present
Independent game work focusing on narrative-driven experiences, including 3D character modeling, environment work, animation, shaders, and VFX for projects like Forgotlings and Hell Dive. Collaborate with directors and publishers to define art style, optimize assets for performance, and integrate assets into Unity/Unreal Engine.
Character Artist at ThroughLine Games
October 1, 2023 - Present
Worked on Forgotlings; designed and modeled 3D characters using Blender and 3ds Max; contributed to the character pipeline from concept to in-game assets; produced character animations and visual effects; collaborated with the game director to define and lock down the overall art style; developed particle effects and interactive systems; integrated assets into the game engine and ensured consistency with the game's visual identity.
3D Visualizer at N96
May 1, 2019 - September 1, 2019
Designed and produced content using Adobe CC for major brands (Maybelline, Oreo, LEGO); created email designs, landing pages, banner designs; developed animations for digital marketing campaigns; contributed to UI/UX elements and menu animations for HK website; collaborated on client-focused design processes.

Education

Bachelor's degree at Interaktiv Design Erhvervsakademiuddannelse - Entrepreneurship/Design
January 1, 2020 - January 1, 2023
BA at Københavns Erhvervsakademi - E-Design
January 1, 2017 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet