Hi, I’m Mikkel Høgh, a game artist specializing in stylized, emotionally resonant experiences. With over five years of hands-on work in 2D and 3D asset creation, animation, and more than four years in game development, I thrive in full-pipeline workflows and love collaborating with teams to bring visually engaging games to life.
I enjoy shaping art directions with game directors, building optimized assets that perform well in production, and using practical effects to deepen storytelling — from character design and environments to shaders, particle systems, and polish passes. I’m a friendly teammate who adapts quickly and loves turning ideas into immersive visuals.
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