A passionate game artist with a vision, specializing in hard-surface modeling, realistic texturing, and product visualization. I'm always looking for a way to learn more about the industry, expanding my tools, and challenging projects that push me beyond.

Leonardo Hernandez

A passionate game artist with a vision, specializing in hard-surface modeling, realistic texturing, and product visualization. I'm always looking for a way to learn more about the industry, expanding my tools, and challenging projects that push me beyond.

Available to hire

A passionate game artist with a vision, specializing in hard-surface modeling, realistic texturing, and product visualization. I’m always looking for a way to learn more about the industry, expanding my tools, and challenging projects that push me beyond.

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Work Experience

Game Artist 1 at Caterpillar Inc
June 1, 2025 - Present
Develop high fidelity vehicle assets and environments for product visualization and VR experiences; Work alongside engineers to ensure accuracy and functionality of modeled, rigged, and animated machines; Direct rendering and lighting with clients to prioritize brand recognition and visual quality.
Teacher’s Assistant at Bradley University
August 1, 2024 - May 1, 2025
Assist students on current projects and homework assignments; Research 3D programs to stay knowledgeable; Answer questions pertaining to the 3D art pipeline and provide constructive feedback.
Art Intern at Bureau of Story Art
September 1, 2023 - December 1, 2023
Modeled showcase-ready props to enhance environmental storytelling; Constructed modular kits capable of forming several unique environments; Collaborated with other artists to carry out the art director's vision.
Prop Artist at Senior Capstone
August 1, 2024 - May 1, 2025
Created 3D assets that consistently follow a stylized aesthetic and art style; Managed cross-discipline communication to stay updated with high priority tasks; Submitted work through version control systems like GitHub and Jira.
Prop Artist at Medieval Melee Set (Personal Project)
April 1, 2025 - April 30, 2025
Utilized Maya to create a set of weapons with unique silhouettes and optimized for games; Focused on texturing with a realistic art style to properly communicate materials and their wear; Rendered in Unreal Engine 5 to take full advantage of lighting and post processing tools.

Education

Bachelor of Science in Game Art at Bradley University, Peoria, IL
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment