I’m Helen Mullan, a 3D animator and lighting artist with a passion for crafting cohesive visuals in Unreal Engine and Maya. I thrive in fast-paced studio environments, driving the full post-production pipeline from lighting and rendering to color grading and VFX consultation, always aiming for high-quality results on a tight schedule.
I’ve collaborated directly with clients and directors to turn ideas into animation that stays on-brand, from social media assets to full features. My hands-on experience spans Hasbro’s Baby Alive, LOL Surprise! projects, and freelance work across six animated pieces, using EmberGen, DaVinci Resolve, Blender, and more to deliver strong visuals while staying adaptable and reliable.
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