I’m Helen Mullan, a 3D animator and lighting artist with a passion for crafting cohesive visuals in Unreal Engine and Maya. I thrive in fast-paced studio environments, driving the full post-production pipeline from lighting and rendering to color grading and VFX consultation, always aiming for high-quality results on a tight schedule. I’ve collaborated directly with clients and directors to turn ideas into animation that stays on-brand, from social media assets to full features. My hands-on experience spans Hasbro’s Baby Alive, LOL Surprise! projects, and freelance work across six animated pieces, using EmberGen, DaVinci Resolve, Blender, and more to deliver strong visuals while staying adaptable and reliable.

Helen Mullan

I’m Helen Mullan, a 3D animator and lighting artist with a passion for crafting cohesive visuals in Unreal Engine and Maya. I thrive in fast-paced studio environments, driving the full post-production pipeline from lighting and rendering to color grading and VFX consultation, always aiming for high-quality results on a tight schedule. I’ve collaborated directly with clients and directors to turn ideas into animation that stays on-brand, from social media assets to full features. My hands-on experience spans Hasbro’s Baby Alive, LOL Surprise! projects, and freelance work across six animated pieces, using EmberGen, DaVinci Resolve, Blender, and more to deliver strong visuals while staying adaptable and reliable.

Available to hire

I’m Helen Mullan, a 3D animator and lighting artist with a passion for crafting cohesive visuals in Unreal Engine and Maya. I thrive in fast-paced studio environments, driving the full post-production pipeline from lighting and rendering to color grading and VFX consultation, always aiming for high-quality results on a tight schedule.

I’ve collaborated directly with clients and directors to turn ideas into animation that stays on-brand, from social media assets to full features. My hands-on experience spans Hasbro’s Baby Alive, LOL Surprise! projects, and freelance work across six animated pieces, using EmberGen, DaVinci Resolve, Blender, and more to deliver strong visuals while staying adaptable and reliable.

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Language

English
Fluent

Work Experience

3D Animator at Motion Curve
January 1, 2025 - Present
Independent 3D animation across multiple projects, creating lighting-friendly assets and delivering visuals from concept to final delivery. Collaborated with department leads to maintain a cohesive look and meet tight deadlines.
Lighting Artist at Pixel Zoo
January 1, 2022 - January 1, 2025
Unreal Engine/Maya lighting artist responsible for lighting, shading, and rendering across multiple scenes. Worked closely with the lighting team to achieve consistent visuals and optimize render workflows.

Education

Bachelor of Arts (Film, Screen and New Media) at Queensland University of Technology
January 11, 2020 - December 7, 2022
Minor in CGI

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet