Experienced Sound Designer and Audio Engineer with experience across video games, film, and advertising, combining creative audio storytelling, technical problem-solving, and production-focused workflows to deliver polished, immersive sonic experiences.

Hélio Rimaud

Experienced Sound Designer and Audio Engineer with experience across video games, film, and advertising, combining creative audio storytelling, technical problem-solving, and production-focused workflows to deliver polished, immersive sonic experiences.

Available to hire

Experienced Sound Designer and Audio Engineer with experience across video games, film, and advertising, combining creative audio storytelling, technical problem-solving, and production-focused workflows to deliver polished, immersive sonic experiences.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Beginner
Beginner

Language

Portuguese
Fluent
French
Fluent
English
Fluent
Spanish; Castilian
Advanced
German
Beginner

Work Experience

Senior Dialogue Editor at Audioman
December 1, 2021 - Present
Editing and mastering dialogue for the Brazilian Portuguese dubbing of AAA video games, including God of War: Ragnarok (2022), Spider-Man 2 (2023), and Death Stranding 2: On the Beach (2025), ensuring audio quality and compliance with technical requirements and tight deadlines. Works with rigorous attention to detail and autonomy on large quantities of deliverables.
Audio Engineer (Freelance)
January 1, 2014 - Present
Complete audio production and post-production services for commercials, films, music and video games. Highlights include field recording in Brazil’s Xingu Indigenous Land for Where Did the Swallows Go? (2015), audio editing for Mira (2025) ( screened at the Clermont-Ferrand Short Film Festival ), and documentary work for COP21 and COP24. Collaborates as a freelance editor with One Line Studios (Los Angeles) on English dubbing for video games, and as an audio engineer at Lucha Libre Audio delivering editing, mixing and mastering for major brands.
Audio Supervisor at SAE Institute, Berlin - Germany
June 1, 2019 - February 1, 2025
Theoretical and practical teaching of audio engineering, student support, studio prep and equipment maintenance, and reception/technical support for students, teachers and lecturers.
Audio Engineer at Studio InSonoris, São Paulo - Brazil
February 1, 2013 - January 1, 2017
End-to-end audio services for advertising and award-winning short and medium-length films, from recording to editing, mixing and mastering. Client-facing studio work: welcoming clients, running sessions independently from prep to delivery, and supporting studio readiness (setup, basic maintenance and troubleshooting).

Education

Diploma in Audio Engineering at SAE Institute - Berlin, Germany
September 1, 2017 - February 1, 2019
BA (Hons) in Audio Production at SAE Institute - Berlin, Germany
March 1, 2019 - February 1, 2021
Fundamentals of audio and acoustics at IAV - Audio and Video Institute, São Paulo, Brazil
August 1, 2013 - December 31, 2013
Studio recording course at IAV - Audio and Video Institute, São Paulo, Brazil
January 1, 2014 - May 31, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services
    paper Forest, a garden we cultivate

    What does city life have to do with indigenous life? Is the struggle for land an outdated struggle? Is it a struggle that is not ours? Is it a struggle to go back to the past? Forest, a garden that we cultivate summons the indigenous gaze and Western science and reveals how colonization persists in its dated discourse on indigenous peoples and nature, laying bare the origins of the relentless destruction of the Amazon.