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- 3D Animator
- 3D Modeler
I'm a versatile 3D Generalist Artist with strong experience in stylized game art, modeling, texturing, asset creation, and basic rigging.
I’m a versatile 3D Generalist Artist with strong experience in stylized game art, modeling, texturing, asset creation, and basic rigging.
I’ve delivered high-quality assets for small and mid-sized indie teams, contributed to multiple shipped titles, and I thrive in flexible environments, adapting to evolving production needs.
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I was principal modeller in the game, and also an animator.
Produced stylized characters, creatures, props, and environment assets for indie-scale production. Contributed to the development of Keep the Heroes Out, Yeetus, and Capybarista. Performed basic rigging for characters and creatures to support rapid iteration needs. Adapted art style and asset constraints to match indie production requirements (performance, memory limits, stylization). Collaborated closely with a small team of artists, programmers, and designers in a remote workflow, often switching tasks as needed.
Delivered stylized 3D assets for indie developers, including props, characters and game-ready models. Adjusted workflow and style for different project scopes and technical constraints. Handled modeling, texturing, and minor concept exploration for clients with limited resources.
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