I'm a versatile 3D Generalist Artist with strong experience in stylized game art, modeling, texturing, asset creation, and basic rigging. I've delivered high-quality assets for small and mid-sized indie teams, contributed to multiple shipped titles, and I thrive in flexible environments, adapting to evolving production needs.

Higor Gonçalves Paulino

I'm a versatile 3D Generalist Artist with strong experience in stylized game art, modeling, texturing, asset creation, and basic rigging. I've delivered high-quality assets for small and mid-sized indie teams, contributed to multiple shipped titles, and I thrive in flexible environments, adapting to evolving production needs.

Available to hire

I’m a versatile 3D Generalist Artist with strong experience in stylized game art, modeling, texturing, asset creation, and basic rigging.

I’ve delivered high-quality assets for small and mid-sized indie teams, contributed to multiple shipped titles, and I thrive in flexible environments, adapting to evolving production needs.

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Experience Level

Expert
Intermediate
Intermediate
Beginner
Beginner

Language

Portuguese
Fluent
English
Advanced

Work Experience

Junior 3D Artist at Bitten Toast Games
September 1, 2023 - September 1, 2025
Produced stylized characters, creatures, props, and environment assets for indie-scale production. Contributed to the development of Keep the Heroes Out, Yeetus, and Capybarista. Performed basic rigging for characters and creatures to support rapid iteration needs. Adapted art style and asset constraints to match indie production requirements (performance, memory limits, stylization). Collaborated closely with a small team of artists, programmers, and designers in a remote workflow, often switching tasks as needed.
Freelance 3D Artist at Fiverr
January 1, 2021 - January 1, 2023
Delivered stylized 3D assets for indie developers, including props, characters and game-ready models. Adjusted workflow and style for different project scopes and technical constraints. Handled modeling, texturing, and minor concept exploration for clients with limited resources.

Education

Bachelor of Technology in Digital Games at PUC Minas
January 11, 2030 - February 1, 2022
Game Art Course at Arte Revidé
January 11, 2030 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    paper Keep the Heroes Out

    I was principal modeller in the game, and also an animator.