I’m an audiovisual producer and graphic artist focused on creating high-impact, immersive visual experiences through 3D modeling, conceptual art, and digital storytelling. My goal is to combine strong aesthetic vision with precise technical execution so every piece feels memorable and intentional. I work across direction, concept development, production, and post-production—building digital environments, crafting visual narratives, and solving creative/technical challenges. I also enjoy teaching and mentoring talent in 3D modeling and photo retouching to help others strengthen both their craft and their visual thinking.

Kevin Emmanuel Silva Mares

I’m an audiovisual producer and graphic artist focused on creating high-impact, immersive visual experiences through 3D modeling, conceptual art, and digital storytelling. My goal is to combine strong aesthetic vision with precise technical execution so every piece feels memorable and intentional. I work across direction, concept development, production, and post-production—building digital environments, crafting visual narratives, and solving creative/technical challenges. I also enjoy teaching and mentoring talent in 3D modeling and photo retouching to help others strengthen both their craft and their visual thinking.

Available to hire

I’m an audiovisual producer and graphic artist focused on creating high-impact, immersive visual experiences through 3D modeling, conceptual art, and digital storytelling. My goal is to combine strong aesthetic vision with precise technical execution so every piece feels memorable and intentional.

I work across direction, concept development, production, and post-production—building digital environments, crafting visual narratives, and solving creative/technical challenges. I also enjoy teaching and mentoring talent in 3D modeling and photo retouching to help others strengthen both their craft and their visual thinking.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Freelance Audiovisual Artist at Broz Rodriguez (Proyecto Retrofuturo)
November 1, 2024 - Present
Developed visual content for immersive audiovisual experiences, contributing to the conceptualization and execution of visuals that integrate narrative, music, and technology in multimedia projects and concerts.
3D Modeling & Photoshop Teacher at Universidad Anáhuac Mayab
August 1, 2024 - March 1, 2026
Taught classes focused on the technical and creative fundamentals of 3D modeling and photo retouching. Developed academic content and guided student projects to strengthen practical skills and visual thinking.
3D Concept Artist at Blumhouse Productions
May 1, 2021 - February 1, 2025
Created proposals and conceptualized 3D elements to support audiovisual storytelling. Produced content aligned with art direction, exploring aesthetics and atmosphere, and later materialized concepts through 3D printing.
Freelance Intern 3D Artist at NetherRealm Studios
July 1, 2020 - May 1, 2025
Collaborated on 3D production for AAA projects by developing assets under industry standards. Performed modeling, optimization, and adaptation work for integration into game engines.
Graphic Elements Manager at CLAMA MX
July 1, 2018 - March 1, 2021
Developed graphic pieces for multiple projects and supported the conceptualization and execution of visual materials. Ensured visual consistency, aesthetic quality, and correct brand communication across digital and print formats.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Education, Gaming