Hello! I'm Hooman Jalalpoor, a Unity-focused game developer with 10+ years of experience building multiplayer, mobile, and PC games. I enjoy collaborating with designers and artists to transform innovative gameplay concepts into polished experiences, and I bring a strong client-side server architecture background to my work. I'm eager to contribute my expertise in game development to a dynamic and inventive studio, delivering high-quality titles and engaging experiences. In my recent roles, I led cross-functional teams, implemented scalable systems, and embraced SCRUM practices to improve sprint planning and delivery. I'm motivated by challenging problems and a culture of continuous learning, and I look forward to crafting compelling games with a passionate team.

Hooman Jalalpoor

Hello! I'm Hooman Jalalpoor, a Unity-focused game developer with 10+ years of experience building multiplayer, mobile, and PC games. I enjoy collaborating with designers and artists to transform innovative gameplay concepts into polished experiences, and I bring a strong client-side server architecture background to my work. I'm eager to contribute my expertise in game development to a dynamic and inventive studio, delivering high-quality titles and engaging experiences. In my recent roles, I led cross-functional teams, implemented scalable systems, and embraced SCRUM practices to improve sprint planning and delivery. I'm motivated by challenging problems and a culture of continuous learning, and I look forward to crafting compelling games with a passionate team.

Available to hire

Hello! I’m Hooman Jalalpoor, a Unity-focused game developer with 10+ years of experience building multiplayer, mobile, and PC games. I enjoy collaborating with designers and artists to transform innovative gameplay concepts into polished experiences, and I bring a strong client-side server architecture background to my work. I’m eager to contribute my expertise in game development to a dynamic and inventive studio, delivering high-quality titles and engaging experiences.

In my recent roles, I led cross-functional teams, implemented scalable systems, and embraced SCRUM practices to improve sprint planning and delivery. I’m motivated by challenging problems and a culture of continuous learning, and I look forward to crafting compelling games with a passionate team.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Game Project Manager at Hivad It
January 1, 2025 - December 31, 2026
Managed a game development team, oversaw day-to-day progress and ensured milestones were met. Collaborated with other development teams and the graphic team through inter-team coordination, assisting each other's progress when needed. Entrusted by management with full authority to implement architectural and structural changes to the game development process, establishing clear workflows and boosting team's efficiencies. Introduced and facilitated SCRUM methodologies dedicated to the team, improving sprint planning and delivery consistency. Voluntarily left the role due to the outbreak of war and personal circumstances.
Manager at Academy of Technical Experiences
January 1, 2024 - December 31, 2025
Achieved 40% improvement in student learning outcomes by refining the curriculum and implementing structured educational methods. Expanded the learning center by enrolling 90 additional students for three new technical courses: programming, game development, and networking. Created a series of hands-on training structures, now used by employees onboarding into the company's tech infra structure.
Generative Artist at Freelance
January 1, 2022 - December 31, 2024
Sold 51 generative artworks, generating over $10,000 in sales. Created more than 20 3D artworks using Blender, combining procedural and traditional techniques. Designed both generative and Blender 3D artworks.
Indie Game Developer at Freelance
January 1, 2021 - October 26, 2025
Engineered core game mechanics using Unity and C#, achieving 60 FPS on mobile devices through rigorous code profiling and optimization techniques. Developed robust multi-player networking features using Nakama, Node.js, Netcode, and DOTS, achieving high-accuracy synchronization and efficient matchmaking. Designed and implemented scalable UI/UX systems for mobile and PC games, streamlined indie game development and accessibility via GitHub. Led and collaborated with cross-functional teams of up to five members, ensuring seamless project execution and innovation. Freelance projects include: collaboration with Dead Mage on hyper-casual projects; contributed to a championship-winning cognitive game; Dartino – online dart game with 200 downloads on launch day; Balls of Chaos – ranked #13 in Theme, #48 in Game Design, #91 in Graphics in Brackeys 13; Impasse – demo game that generated strong player interest in game jam discussions.
Independent Game Developer at Indie Game Developer
January 1, 2017 - December 31, 2021
Engineered core game mechanics using Unity and C#, achieving 60 FPS performance targets on mobile devices through robust code profiling and optimization techniques. Developed robust multiplayer networking features using Nakama, Node.js, .Net Code, and DOTS, achieving high-accuracy synchronization and efficient matchmaking in the Dartino game. Designed and implemented scalable UI/UX systems for mobile and PC games, streamlining indie game development and making them accessible via GitHub. Led and collaborated with cross-functional teams of up to five members, ensuring seamless project execution and innovation.

Education

Master's Degree in Computer Software Engineering at Islamic Azad University, Najafabad Branch
January 11, 2030 - January 1, 2023
Bachelor's Degree in Computer Software Engineering at University of Isfahan - Shahreza Branch
January 11, 2030 - January 1, 2018
Associate Degree in Technical at State University No. 2 Isfahan (Soroosh)
January 11, 2030 - January 1, 2016
Masters Degree - Computer Software Engineering at Islamic Azad University, Najafabad Branch
January 11, 2030 - January 1, 2023
Bachelor's Degree - Computer Software Engineering at University of Isfahan - Shahreza Branch
January 11, 2030 - January 1, 2018
Associate Degree - Technical at State University No. 2 Isfahan (Soroosh)
January 11, 2030 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate