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Work Experience
Unity Developer at Ficooland, Tehran
June 1, 2024 - April 1, 2026Architected a reusable gameplay framework supporting drag & drop, selection, and other interaction mechanics. Implemented ScriptableObject-driven content pipelines to enable rapid game creation with minimal code changes. Reduced loading time by 70% using lazy loading and caching. Cut backend traffic by 75% via synchronization and caching optimizations. Mentored junior developers through code reviews, architecture discussions, and clean coding best practices.
Unity Developer at Tetrapuzzle
September 1, 2021 - July 1, 2023Developed multiplayer gameplay systems including random matchmaking, friend matchmaking, clan gameplay, and real-time social features. Built core progression systems such as Trophy Road, seasonal leaderboards, unlockable skins, and an offline AI-powered game mode. Designed and implemented an adaptive Smart Dice system that dynamically influences gameplay to improve player engagement and retention. Collaborated with design, art, and backend teams to deliver game features and ensure smooth cross-functional delivery.
Education
B.Sc. in Computer Science at Semnan University
January 1, 2015 - January 1, 2019Qualifications
Industry Experience
Gaming, Software & Internet, Computers & Electronics
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