HUGO LUNA
I’m a real-time 3D character artist specializing in game-ready characters and creatures, with a full production workflow from high-resolution sculpting and clothing creation through retopology, UVs, PBR texturing, and…
About
I’m a real-time 3D character artist specializing in game-ready characters and creatures, with a full production workflow from high-resolution sculpting and clothing creation through retopology, UVs, PBR texturing, and engine implementation. I focus on building animation-ready, standardized character assets (including human heads, bodies, and arms) while keeping visual direction and technical requirements aligned throughout production.
I’ve collaborated with art direction, technical art, and production teams in both remote and freelance environments, working with tools like ZBrush, Maya, Substance 3D Painter, Marvelous Designer, and Unreal Engine. Across my projects—from Peloton to multiple freelance studios—I’ve supported outsourcing workflows with clear documentation and helped deliver production-ready models, materials, and textures for real-time games.
- 6 years' experience
- Joined October 2026
Languages
- PortugueseFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 6 roles
3D Art (details not provided in resume).
Created production-ready real-time character assets following visual and technical requirements. Produced high-resolution and real-time character models and textures, including standardized male and female base meshes for animation-ready topology. Collaborated with the Technical Art team on Unreal Engine character materials, produced character-production documentation, and supported outsourcing workflows.
Character Art (details not provided in resume).
Certifications and awards
Hire HUGO LUNA today
Post a job and invite HUGO, or contact them directly. No hidden commission.