Dear Hiring Team, My name is Hugo Serra, a gameplay programmer and game designer from Spain with experience in Unity, Unreal, and several projects including VR, AR, mobile, and a full 3D isometric game (Not My War). I’ve worked on gameplay mechanics, camera systems, UX, balancing, and optimization. I’m fluent in English and fully available to relocate or work remotely. With a versatile background in both programming and design, I’m eager to contribute to your team and grow within a professional development environment. Thank you for your time, Hugo Serra

Hugo Serra Escribano

Dear Hiring Team, My name is Hugo Serra, a gameplay programmer and game designer from Spain with experience in Unity, Unreal, and several projects including VR, AR, mobile, and a full 3D isometric game (Not My War). I’ve worked on gameplay mechanics, camera systems, UX, balancing, and optimization. I’m fluent in English and fully available to relocate or work remotely. With a versatile background in both programming and design, I’m eager to contribute to your team and grow within a professional development environment. Thank you for your time, Hugo Serra

Available to hire

Dear Hiring Team,
My name is Hugo Serra, a gameplay programmer and game designer from Spain with
experience in Unity, Unreal, and several projects including VR, AR, mobile, and a full 3D
isometric game (Not My War). I’ve worked on gameplay mechanics, camera systems, UX,
balancing, and optimization.
I’m fluent in English and fully available to relocate or work remotely. With a versatile
background in both programming and design, I’m eager to contribute to your team and grow
within a professional development environment.
Thank you for your time,
Hugo Serra

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Game Programmer at Foxtrot Command
January 1, 2024 - June 1, 2024
Developed full game systems across PC, mobile, and VR, including isometric camera, enemy and boss encounters, tuning, debugging, and polishing. Implemented end-to-end gameplay loops, UI flows, and cinematic transitions; integrated FMOD-driven audio; contributed to debugging, iteration, and QA within an agile workflow. Built core engine components, asset pipelines, and QA processes; handled iterative playtesting and feature iteration.
Game Programmer Intern at Foxtrot Command
January 1, 2024 - June 1, 2024
Collaborated on multiple video game projects as a Game Programmer Intern, applying Unity using C# to implement core gameplay mechanics, player movement, and enemy AI. Contributed to debugging, optimization, feature iteration, and internal prototypes within an agile team of designers, artists, and producers. Built the 2D player and combat systems, implemented an isometric camera with cinematic transitions, and integrated FMOD audio and cinematic sequences. Designed and implemented a modular gameplay pipeline, including level progression, navigation, and map flow. Developed and iterated on UI, scene transitions, and prototyping workflows, conducting playtesting and QA to improve gameplay quality.

Education

Bachelor's Degree in Game Design & Programming at Florida University
January 11, 2030 - January 18, 2026
Master’s Degree in Game Development at Universidade de Trás-os-Montes e Alto Douro (UTAD)
January 11, 2030 - January 18, 2026
Bachelor's Degree in Game Design & Programming at Florida International University
January 11, 2030 - January 18, 2026
Master's Degree in Game Development at UTAD (Universidade de Trás-os-Montes e Alto Douro)
January 11, 2030 - January 18, 2026
Bachelor's Degree in Game Design & Programming at Florida University
January 11, 2030 - February 24, 2026
Master's Degree in Game Development at UTAD
January 11, 2030 - February 24, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment