I am a senior-level 3D generalist and technical artist with a passion for creating compelling and immersive digital experiences. My journey in the world of 3D art began years ago, and I have honed my skills in Blender and various game production pipelines to contribute significantly to my projects.

Tarık Husny

I am a senior-level 3D generalist and technical artist with a passion for creating compelling and immersive digital experiences. My journey in the world of 3D art began years ago, and I have honed my skills in Blender and various game production pipelines to contribute significantly to my projects.

Available to hire

I am a senior-level 3D generalist and technical artist with a passion for creating compelling and immersive digital experiences. My journey in the world of 3D art began years ago, and I have honed my skills in Blender and various game production pipelines to contribute significantly to my projects.

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Language

English
Fluent
Turkish
Fluent

Work Experience

Character Technical Artist at Complex Universe
September 2, 2024 - July 7, 2025
Designed and produced game-ready modular 3D characters with customizable faces and clothing. Created clean topology for characters and garments, and integrated them into Unity for optimal performance.
3D Artist at Digitales
September 1, 2022 - March 1, 2024
Led a small creative team in developing immersive environments for Metaverse and VR/AR platforms. Managed the full 3D asset pipeline, focusing on performance optimization and visual quality.
3D Artist at Nefa Yazılım
April 1, 2021 - September 1, 2022
3D Artist at Teknodev
June 1, 2020 - March 1, 2021

Education

Archaeologist at Akdeniz University
August 31, 2010 - May 31, 2014
MSc in Remote Sensing and GIS at Akdeniz University
January 1, 2022 - February 13, 2026

Qualifications

Blender Skill Assessment
January 11, 2030 - February 13, 2026

Industry Experience

Gaming, Media & Entertainment, Professional Services
    uniE608 Houaz Viking Axe
    The word houaz has been interpreted as corresponding to Old Norse hávi "the high one", a name of Odin. Optimised for games
    uniE608 Be prepared
    Samurai loop animation made for a cleint using blender, mixamo, after effects.
    uniE608 Run Charrot Run!
    Personal project for character design exersice, modelling, painting, rigging and animating.
    uniE608 Viking Karl
    This is an exercise project. The basic male mesh is made with Character Creator 4 and linked to Blender. Clothes made in Marvelous Designer with details. Imported into Blender to sculpt for details. Retopology is done in Blender without using any add-ons. High poly models are baked into low poly models in Substance Painter. Textures created in Substance Painter. Clothes added to armature in CC4. Weight painted in CC4. Rendered in Blender. Celebrated with beer.