Tarık Husny

Available to hire

I am a senior-level 3D generalist and technical artist with a passion for creating compelling and immersive digital experiences.

About

I am a senior-level 3D generalist and technical artist with a passion for creating compelling and immersive digital experiences. My journey in the world of 3D art began years ago, and I have honed my skills in Blender and various game production pipelines to contribute significantly to my projects.

  • Joined August 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Professional Services

Projects · 6

Character practise

  • Character Designer
  • Character Rigger

The word houaz has been interpreted as corresponding to Old Norse hávi "the high one", a name of Odin. Optimised for games

  • 3D Designer
  • 3D Modeler
  • Props

Samurai loop animation made for a cleint using blender, mixamo, after effects.

  • 3D Animator
  • Character Designer
  • Character Rigger

Personal project for character design exersice, modelling, painting, rigging and animating.

  • Character Designer
  • Character Rigger

This is an exercise project. The basic male mesh is made with Character Creator 4 and linked to Blender. Clothes made in Marvelous Designer with details. Imported into Blender to sculpt for details. Retopology is done in Blender without using any add-ons. High poly models are baked into low poly models in Substance Painter. Textures created in Substance Painter. Clothes added to armature in CC4. Weight painted in CC4. Rendered in Blender. Celebrated with beer.

  • Character Designer
  • Costume Designer

Work experience· 4 roles

Character Technical Artist · Complex UniverseSep 2024 – Jul 2025 · 11 mos

Designed and produced game-ready modular 3D characters with customizable faces and clothing. Created clean topology for characters and garments, and integrated them into Unity for optimal performance.

3D Artist · DigitalesSep 2022 – Mar 2024 · 1 yr 7 mos

Led a small creative team in developing immersive environments for Metaverse and VR/AR platforms. Managed the full 3D asset pipeline, focusing on performance optimization and visual quality.

3D Artist · Nefa YazılımApr 2021 – Sep 2022 · 1 yr 6 mos
3D Artist · TeknodevJun 2020 – Mar 2021 · 10 mos

Education

Archaeologist · Akdeniz University2010 – 2014
MSc in Remote Sensing and GIS · Akdeniz University2022 – 2026

Certifications and awards

Blender Skill Assessment2030 – 2026

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