'm Paullo, a game developer who cares about horror that builds up instead of horror that screams. I’ve spent the last 5+ years building and shipping Unity games for mobile and PC, touching everything from gameplay systems to tools and production pipelines.
Most of my career was forged in fast commercial projects which taught me discipline, speed and how to actually finish what I start. I bring that mindset into horror by focusing on tension and player discomfortnot just jumpscares or loud moments.
What makes me stand out is intent. I like games with identity and strange ideas and a strong atmosphere. I build systems to build mood and emotion aiming for experiences that stay with the player long after they stop playing
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