'm Paullo, a game developer who cares about horror that builds up instead of horror that screams. I've spent the last 5+ years building and shipping Unity games for mobile and PC, touching everything from gameplay systems to tools and production pipelines. Most of my career was forged in fast commercial projects which taught me discipline, speed and how to actually finish what I start. I bring that mindset into horror by focusing on tension and player discomfortnot just jumpscares or loud moments. What makes me stand out is intent. I like games with identity and strange ideas and a strong atmosphere. I build systems to build mood and emotion aiming for experiences that stay with the player long after they stop playing

Paullo Bahia

'm Paullo, a game developer who cares about horror that builds up instead of horror that screams. I've spent the last 5+ years building and shipping Unity games for mobile and PC, touching everything from gameplay systems to tools and production pipelines. Most of my career was forged in fast commercial projects which taught me discipline, speed and how to actually finish what I start. I bring that mindset into horror by focusing on tension and player discomfortnot just jumpscares or loud moments. What makes me stand out is intent. I like games with identity and strange ideas and a strong atmosphere. I build systems to build mood and emotion aiming for experiences that stay with the player long after they stop playing

Available to hire

'm Paullo, a game developer who cares about horror that builds up instead of horror that screams. I’ve spent the last 5+ years building and shipping Unity games for mobile and PC, touching everything from gameplay systems to tools and production pipelines.

Most of my career was forged in fast commercial projects which taught me discipline, speed and how to actually finish what I start. I bring that mindset into horror by focusing on tension and player discomfortnot just jumpscares or loud moments.

What makes me stand out is intent. I like games with identity and strange ideas and a strong atmosphere. I build systems to build mood and emotion aiming for experiences that stay with the player long after they stop playing

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Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Advanced

Work Experience

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Education

Bacelar of Science at Federal Institute of Education, Science and Technology of Rio de Janeiro
March 1, 2017 - December 17, 2020
Digital Games and Systems

Qualifications

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