Ilari Siltala
Hi, I’m Ilari Siltala, a 3D artist based in Helsinki, Finland.
About
Hi, I’m Ilari Siltala, a 3D artist based in Helsinki, Finland. I specialize in modeling, texturing, environment art, and animations for games and VR, with hands-on experience in Unreal Engine 5 and various game engine workflows.
I enjoy collaborating with teams to hit development milestones and refine visuals based on playtests. My projects range from indie titles to client-driven training modules, including work with the Finnish Navy and partnerships with Meta for Quest-ready assets.
- 3 years' experience
- Joined April 2026
Languages
- FinnishFluent
- EnglishAdvanced
- SwedishIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience
Modeled and textured props, architecture, and characters; created animations and contributed to environments and materials in Unreal Engine 5. Created 3D assets for a VR game, helping hit development milestones and meet Quest 3 and Quest 2 standards as part of a partnership with Meta Platforms, Inc. Additional collaborative game development work in Unreal Engine 5.
• Led the prop team and created props and interior scene geometry. • Collaborated with the Navy to gather references: photos, leased equipment, and uniforms. • Optimized, UV-mapped, and textured a 3D asset for a then-classified stealth ship, based on Navy feedback and images. • Textured clean and battle-damaged crew uniforms. • UE5 film, but assets are also used in a Navy VR simulator in Unity.
Environment art, architecture, props, and concepts. Art team lead, mentored the team to maintain visual quality. Contributed to the GDD, narrative world-building, and audio work. Coordinated with other leads to meet milestones and contributed to post-release patches.
Education
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