Hi, I’m Ilari Siltala, a 3D artist based in Helsinki, Finland. I specialize in modeling, texturing, environment art, and animations for games and VR, with hands-on experience in Unreal Engine 5 and various game engine workflows. I enjoy collaborating with teams to hit development milestones and refine visuals based on playtests. My projects range from indie titles to client-driven training modules, including work with the Finnish Navy and partnerships with Meta for Quest-ready assets.

Ilari Siltala

Hi, I’m Ilari Siltala, a 3D artist based in Helsinki, Finland. I specialize in modeling, texturing, environment art, and animations for games and VR, with hands-on experience in Unreal Engine 5 and various game engine workflows. I enjoy collaborating with teams to hit development milestones and refine visuals based on playtests. My projects range from indie titles to client-driven training modules, including work with the Finnish Navy and partnerships with Meta for Quest-ready assets.

Available to hire

Hi, I’m Ilari Siltala, a 3D artist based in Helsinki, Finland. I specialize in modeling, texturing, environment art, and animations for games and VR, with hands-on experience in Unreal Engine 5 and various game engine workflows.

I enjoy collaborating with teams to hit development milestones and refine visuals based on playtests. My projects range from indie titles to client-driven training modules, including work with the Finnish Navy and partnerships with Meta for Quest-ready assets.

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Language

Finnish
Fluent
English
Advanced
Swedish
Intermediate

Work Experience

3D Artist at Vaki Games, Finland
September 1, 2024 - February 1, 2026
Modeled and textured props, architecture, and characters; created animations and contributed to environments and materials in Unreal Engine 5. Created 3D assets for a VR game, helping hit development milestones and meet Quest 3 and Quest 2 standards as part of a partnership with Meta Platforms, Inc. Additional collaborative game development work in Unreal Engine 5.
Art Team Lead at Abysm
January 1, 2023 - Present
Environment art, architecture, props, and concepts. Art team lead, mentored the team to maintain visual quality. Contributed to the GDD, narrative world-building, and audio work. Coordinated with other leads to meet milestones and contributed to post-release patches.
Prop Team Lead at Finnish Navy/Metropolia UAS
January 8, 2024 - February 28, 2026
• Led the prop team and created props and interior scene geometry. • Collaborated with the Navy to gather references: photos, leased equipment, and uniforms. • Optimized, UV-mapped, and textured a 3D asset for a then-classified stealth ship, based on Navy feedback and images. • Textured clean and battle-damaged crew uniforms. • UE5 film, but assets are also used in a Navy VR simulator in Unity.

Education

Bachelor at Metropolia University of Applied Sciences, Helsinki
August 1, 2021 - July 1, 2025
Bachelor at Metropolia University of Applied Sciences, Helsinki
August 1, 2021 - July 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet