Im a 3D generalist and have worked with Maya and specifically VRay rendering since 2015. I have examples in my Artstation. My work experience has had me wear multiple hats so I have Film rendering experience (including compositing) and real-time rendering.

Ioannis Vazakas

Im a 3D generalist and have worked with Maya and specifically VRay rendering since 2015. I have examples in my Artstation. My work experience has had me wear multiple hats so I have Film rendering experience (including compositing) and real-time rendering.

Available to hire

Im a 3D generalist and have worked with Maya and specifically VRay rendering since 2015. I have examples in my Artstation. My work experience has had me wear multiple hats so I have Film rendering experience (including compositing) and real-time rendering.

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Work Experience

Functionality Quality Assurance for AAA games at PTW / Side
October 1, 2024 - October 1, 2025
Quality Assurance for AAA games focusing on functionality and performance testing; problem solving and theory crafting to reproduce and diagnose issues.
Layout Technical Artist / Tool Developer at MPC VFX
November 1, 2021 - August 1, 2023
Developed 3D equalizer for tracking and match-move; created asset and data management UI using MEL; built placeholder rigs for visualization; contributed to camera animation and framing tasks.
Video Editor / Story Editor at Green Pixel
June 1, 2020 - November 1, 2021
Part of the editing team transforming raw footage into cohesive scenes; story editing for reality TV (e.g. suspense or romance); managed cues and AVID editor pipeline.
Media Editor / Editor at Social Media Spot
September 1, 2019 - November 1, 2019
Edited media for a social media company in the UK; aligned assets with client style and delivered within pipeline.
Rigging Artist (Competition Project) at BFX 2017
May 1, 2017 - August 1, 2017
Competition project with a tight turnaround; rigging work; part of a small, focused team; awarded the Rigging Award.
Post-production / Compositor at Candyshop VFX
July 1, 2016 - August 1, 2016
Post-production in a VFX environment; matched client style requirements; managed rendered assets in After Effects.

Education

Master's in 3D Computer Animation at Bournemouth University
January 1, 2019 - March 19, 2026
Bachelor's with Honors in Computer Animation Arts at Bournemouth University
January 11, 2030 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet