I am a 3D Technical Artist and Creative Technologist working across CGI advertising, anamorphic DOOH, real-time 3D and digital twin visualization. My work spans large-format CGI, anamorphic billboard content, 3D animation, look development, spatial composition, screen-aware production and technical problem-solving for brand, media and experience-led projects. I work at the intersection of visual craft and technical execution, using tools and workflows across Cinema 4D, Blender, Unreal Engine, Unity, Three.js, D5 Render, Substance Painter and AI-assisted production where it improves speed, iteration and delivery control. My current direction connects CGI and DOOH experience with interactive 3D, BIM-to-real-time workflows, Revit / IFC concepts, semantic property visualization, OpenUSD-style scene structure and digital twin visualization for real estate, destinations, brands and media platforms. Selected work: ibrahim3d.com Open to senior roles and selected collaborations across the UAE, Saudi Arabia, remote and international markets.

Ibrahim Elrouby

I am a 3D Technical Artist and Creative Technologist working across CGI advertising, anamorphic DOOH, real-time 3D and digital twin visualization. My work spans large-format CGI, anamorphic billboard content, 3D animation, look development, spatial composition, screen-aware production and technical problem-solving for brand, media and experience-led projects. I work at the intersection of visual craft and technical execution, using tools and workflows across Cinema 4D, Blender, Unreal Engine, Unity, Three.js, D5 Render, Substance Painter and AI-assisted production where it improves speed, iteration and delivery control. My current direction connects CGI and DOOH experience with interactive 3D, BIM-to-real-time workflows, Revit / IFC concepts, semantic property visualization, OpenUSD-style scene structure and digital twin visualization for real estate, destinations, brands and media platforms. Selected work: ibrahim3d.com Open to senior roles and selected collaborations across the UAE, Saudi Arabia, remote and international markets.

Available to hire

I am a 3D Technical Artist and Creative Technologist working across CGI advertising, anamorphic DOOH, real-time 3D and digital twin visualization.
My work spans large-format CGI, anamorphic billboard content, 3D animation, look development, spatial composition, screen-aware production and technical problem-solving for brand, media and experience-led projects.
I work at the intersection of visual craft and technical execution, using tools and workflows across Cinema 4D, Blender, Unreal Engine, Unity, Three.js, D5 Render, Substance Painter and AI-assisted production where it improves speed, iteration and delivery control.
My current direction connects CGI and DOOH experience with interactive 3D, BIM-to-real-time workflows, Revit / IFC concepts, semantic property visualization, OpenUSD-style scene structure and digital twin visualization for real estate, destinations, brands and media platforms.
Selected work: ibrahim3d.com
Open to senior roles and selected collaborations across the UAE, Saudi Arabia, remote and international markets.

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