Hi, I’m Kevin Gan, an award-winning game app developer with 10+ years of experience turning ideas into fun, polished games for mobile, web, and AR. I’m passionate about building educational, interactive experiences and delivering results for clients like PBS Kids, Fred Rogers Productions, and the Royal Ontario Museum. I’m especially known for my Unity programming, performance optimization, and leading cross-functional teams from concept to release. I love collaborating with designers, artists, and engineers to create engaging games that teach while entertaining. I’m comfortable wearing many hats, from coding and QA to web content management, and I stay current with iOS/Android guidelines and emerging AR tech. I’m bilingual in English and French and enjoy sharing knowledge with teammates and mentoring others on complex projects.

Kevin Gan

Hi, I’m Kevin Gan, an award-winning game app developer with 10+ years of experience turning ideas into fun, polished games for mobile, web, and AR. I’m passionate about building educational, interactive experiences and delivering results for clients like PBS Kids, Fred Rogers Productions, and the Royal Ontario Museum. I’m especially known for my Unity programming, performance optimization, and leading cross-functional teams from concept to release. I love collaborating with designers, artists, and engineers to create engaging games that teach while entertaining. I’m comfortable wearing many hats, from coding and QA to web content management, and I stay current with iOS/Android guidelines and emerging AR tech. I’m bilingual in English and French and enjoy sharing knowledge with teammates and mentoring others on complex projects.

Available to hire

Hi, I’m Kevin Gan, an award-winning game app developer with 10+ years of experience turning ideas into fun, polished games for mobile, web, and AR. I’m passionate about building educational, interactive experiences and delivering results for clients like PBS Kids, Fred Rogers Productions, and the Royal Ontario Museum. I’m especially known for my Unity programming, performance optimization, and leading cross-functional teams from concept to release.

I love collaborating with designers, artists, and engineers to create engaging games that teach while entertaining. I’m comfortable wearing many hats, from coding and QA to web content management, and I stay current with iOS/Android guidelines and emerging AR tech. I’m bilingual in English and French and enjoy sharing knowledge with teammates and mentoring others on complex projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
French
Fluent

Work Experience

Programmer / Lead Programmer at Sinking Ship Entertainment (SSE)
January 1, 2015 - January 1, 2025
Responsible for creating, developing, and revising interactive programs for SSE’s children’s projects and for partners like Fred Rogers Productions, PBS Kids, and the ROM. Managed QA and updates for both new and legacy titles while ensuring compliance with current iOS/Android guidelines. Created, updated, and maintained SSE websites hosted in HTML5 and MODX, aligning online presence with the company’s fresh, innovative portfolio. Implemented 2D & 3D assets with optimization to maximize fidelity and performance on mobile devices, and collaborated across teams to deliver high-quality experiences.
Lead Programmer at Sinking Ship Interactive – Dino Dana World
January 1, 2023 - January 1, 2024
Led development of a suite of mini-games for kids using Unity 3D. Implemented gameplay mechanics, integrated monetization for iOS/Android, and optimized performance across devices.
Lead Programmer at Sinking Ship Interactive – Oddsquad Dicey Escape & Elevator Antics
January 1, 2023 - January 1, 2024
Led HTML5 & JavaScript development for PBS Kids properties. Ensured adherence to PBS Kids high-quality standards, incorporated design feedback, and conducted testing. Created puzzle-based gameplay with a strong focus on teaching and strengthening kids’ math proficiency.
Lead Programmer at Sinking Ship Interactive – Planet Ice AR
January 1, 2022 - January 1, 2022
Led programming for an AR experience in Unity 3D. Integrated ARCore & ARKit to scan real-world spaces, interact with and place virtual objects, and provided post-launch support.
Lead Programmer at Sinking Ship Interactive – Oddsquad Oddmented Reality
January 1, 2018 - January 1, 2018
First-person AR puzzle game; created gameplay elements, systems, QA, and balancing; contributed to award nominations.
Lead Programmer at Sinking Ship Interactive – Annedroids Compubot Plus
January 1, 2016 - January 1, 2016
Built puzzle-based gameplay to teach kids elements of programming; developed an accessible level creation system to enable dozens of new levels; implemented a character creation system for robot customization; contributed to awards including Kidscreen & CSA nominations.
Programmer at Sinking Ship Interactive – Dino Quest
January 1, 2019 - January 1, 2019
Integrated ARCore & ARKit to scan real-world spaces and interact with AR objects; assisted with shaders to morph and hide geometry for AR blending; contributed to multiple nominations and awards.

Education

Bachelor of Information Technology (Honours) at University of Ontario Institute of Technology
January 1, 2010 - January 1, 2014
Game Development and Entrepreneurship Program at University of Ontario Institute of Technology
January 1, 2010 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate